[Buff("RandomBulletSpeed", "子弹增加随机速度 buff, " + "参数‘1’为增加子弹速度下限, " + "参数‘2’为增加子弹速度上限, 会从上限和下限随机抽取值")] public class Buff_RandomBulletSpeed : BuffFragment { private float _min; private float _max; public override void InitParam(float arg1, float arg2) { _min = arg1; _max = arg2; } public override void OnPickUpItem() { Role.RoleState.CalcBulletSpeedEvent += CalcBulletSpeedEvent; } public override void OnRemoveItem() { Role.RoleState.CalcBulletSpeedEvent -= CalcBulletSpeedEvent; } private void CalcBulletSpeedEvent(float originSpeed, RefValue<float> speed) { speed.Value += originSpeed * Utils.Random.RandomRangeFloat(_min, _max); } }