[gd_scene load_steps=10 format=3 uid="uid://b5r3hd8kv2wmd"] [ext_resource type="PackedScene" uid="uid://dxeqcssparqoo" path="res://prefab/role/template/EnemyTemplate.tscn" id="1_rikvp"] [ext_resource type="Script" path="res://src/game/activity/role/enemy/Enemy.cs" id="2_wjtfl"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_gr4gs"] [ext_resource type="SpriteFrames" uid="uid://ctpkpxgcwb583" path="res://resource/spriteFrames/role/Enemy0002.tres" id="4_ehtyi"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_7theg"] resource_local_to_scene = true shader = ExtResource("3_gr4gs") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true [sub_resource type="ShaderMaterial" id="ShaderMaterial_ntjmx"] resource_local_to_scene = true shader = ExtResource("3_gr4gs") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true [sub_resource type="Animation" id="Animation_wn6ao"] resource_name = "attack" length = 0.6 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [&"attack", &"idle"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [0, 7] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.3), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"ShootBullet" }] } [sub_resource type="Animation" id="Animation_0iqth"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite:animation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [&"attack"] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AnimatedSprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [5] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_wxs4x"] _data = { "RESET": SubResource("Animation_0iqth"), "attack": SubResource("Animation_wn6ao") } [node name="Enemy0002" node_paths=PackedStringArray("ViewRay", "NavigationAgent2D", "NavigationPoint", "FirePoint", "AnimationPlayer", "HurtArea", "HurtCollision", "InteractiveArea", "InteractiveCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_rikvp")] script = ExtResource("2_wjtfl") ViewRay = NodePath("ViewRay") NavigationAgent2D = NodePath("NavigationPoint/NavigationAgent2D") NavigationPoint = NodePath("NavigationPoint") FirePoint = NodePath("AnimatedSprite/FirePoint") AnimationPlayer = NodePath("AnimationPlayer") HurtArea = NodePath("HurtArea") HurtCollision = NodePath("HurtArea/HurtCollision") InteractiveArea = NodePath("InteractiveArea") InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_7theg") [node name="AnimatedSprite" parent="." index="1"] material = SubResource("ShaderMaterial_ntjmx") position = Vector2(0, -10) sprite_frames = ExtResource("4_ehtyi") animation = &"attack" frame = 5 [node name="FirePoint" type="Marker2D" parent="AnimatedSprite" index="0"] position = Vector2(9, 4) [node name="AnimationPlayer" type="AnimationPlayer" parent="." index="7"] libraries = { "": SubResource("AnimationLibrary_wxs4x") }