Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0008.tscn
  1. [gd_scene load_steps=11 format=3 uid="uid://yt10i80hs3gt"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_l63x2"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_mhoa7"]
  5. [ext_resource type="SpriteFrames" uid="uid://b2wpy40adyjs6" path="res://resource/spriteFrames/weapon/Weapon0008.tres" id="2_s0xbw"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("1_mhoa7")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("1_mhoa7")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27. shader_parameter/outline_use_blend = true
  28.  
  29. [sub_resource type="RectangleShape2D" id="RectangleShape2D_evjpf"]
  30. size = Vector2(12, 6)
  31.  
  32. [sub_resource type="Animation" id="Animation_x136i"]
  33. length = 0.001
  34. tracks/0/type = "value"
  35. tracks/0/imported = false
  36. tracks/0/enabled = true
  37. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  38. tracks/0/interp = 1
  39. tracks/0/loop_wrap = true
  40. tracks/0/keys = {
  41. "times": PackedFloat32Array(0),
  42. "transitions": PackedFloat32Array(1),
  43. "update": 0,
  44. "values": [0]
  45. }
  46. tracks/1/type = "value"
  47. tracks/1/imported = false
  48. tracks/1/enabled = true
  49. tracks/1/path = NodePath(".:rotation")
  50. tracks/1/interp = 1
  51. tracks/1/loop_wrap = true
  52. tracks/1/keys = {
  53. "times": PackedFloat32Array(0),
  54. "transitions": PackedFloat32Array(1),
  55. "update": 0,
  56. "values": [0.0]
  57. }
  58.  
  59. [sub_resource type="Animation" id="Animation_3piau"]
  60. resource_name = "floodlight"
  61. length = 3.0
  62. loop_mode = 1
  63. tracks/0/type = "value"
  64. tracks/0/imported = false
  65. tracks/0/enabled = true
  66. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  67. tracks/0/interp = 1
  68. tracks/0/loop_wrap = true
  69. tracks/0/keys = {
  70. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  71. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  72. "update": 0,
  73. "values": [0, 0, 0.5, 0.5, 0]
  74. }
  75.  
  76. [sub_resource type="Animation" id="Animation_8xqs8"]
  77. resource_name = "reloading"
  78. length = 1.3
  79. tracks/0/type = "value"
  80. tracks/0/imported = false
  81. tracks/0/enabled = true
  82. tracks/0/path = NodePath(".:rotation")
  83. tracks/0/interp = 1
  84. tracks/0/loop_wrap = true
  85. tracks/0/keys = {
  86. "times": PackedFloat32Array(0, 0.2, 1.1, 1.3),
  87. "transitions": PackedFloat32Array(1, 1, 1, 1),
  88. "update": 0,
  89. "values": [0.0, -0.436332, -0.436332, 0.0]
  90. }
  91.  
  92. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  93. _data = {
  94. "RESET": SubResource("Animation_x136i"),
  95. "floodlight": SubResource("Animation_3piau"),
  96. "reloading": SubResource("Animation_8xqs8")
  97. }
  98.  
  99. [node name="Weapon0008" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
  100. collision_layer = 4
  101. script = ExtResource("1_l63x2")
  102. FirePoint = NodePath("AnimatedSprite/FirePoint")
  103. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  104. GripPoint = NodePath("GripPoint")
  105. AnimationPlayer = NodePath("AnimationPlayer")
  106. ShadowSprite = NodePath("ShadowSprite")
  107. AnimatedSprite = NodePath("AnimatedSprite")
  108. Collision = NodePath("Collision")
  109.  
  110. [node name="ShadowSprite" type="Sprite2D" parent="."]
  111. z_index = -1
  112. material = SubResource("ShaderMaterial_cbiyh")
  113.  
  114. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  115. modulate = Color(1.9, 1.9, 1.9, 1)
  116. material = SubResource("ShaderMaterial_o36tv")
  117. sprite_frames = ExtResource("2_s0xbw")
  118. animation = &"reloading"
  119.  
  120. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  121. position = Vector2(-2, -3)
  122.  
  123. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  124. position = Vector2(7, -1.5)
  125.  
  126. [node name="GripPoint" type="Marker2D" parent="."]
  127. position = Vector2(-5, 0)
  128.  
  129. [node name="Collision" type="CollisionShape2D" parent="."]
  130. position = Vector2(1, 0)
  131. shape = SubResource("RectangleShape2D_evjpf")
  132.  
  133. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  134. libraries = {
  135. "": SubResource("AnimationLibrary_trkjd")
  136. }