[gd_scene load_steps=8 format=3 uid="uid://bqkj0rn72ppge"] [ext_resource type="Script" path="res://src/game/activity/bullet/Bullet.cs" id="1_hga3h"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_n44pd"] [ext_resource type="SpriteFrames" uid="uid://bpeodjqiy3mil" path="res://resource/spriteFrames/Bullet0002.tres" id="3_uvuj8"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_5a4f2"] resource_local_to_scene = true shader = ExtResource("2_n44pd") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_o0655"] resource_local_to_scene = true shader = ExtResource("2_n44pd") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"] size = Vector2(44.72, 12) [sub_resource type="CircleShape2D" id="CircleShape2D_e2yn3"] radius = 3.0 [node name="Bullet0002" type="CharacterBody2D" node_paths=PackedStringArray("CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 2 script = ExtResource("1_hga3h") CollisionArea = NodePath("CollisionArea") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_5a4f2") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] modulate = Color(1.8, 1.8, 1.8, 1) material = SubResource("ShaderMaterial_o0655") sprite_frames = ExtResource("3_uvuj8") [node name="CollisionArea" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 0 monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"] position = Vector2(2.93353, 0) scale = Vector2(0.226586, 0.333333) shape = SubResource("RectangleShape2D_c0onq") [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_e2yn3")