[gd_scene load_steps=5 format=3 uid="uid://m0s0k5nw7nbi"] [ext_resource type="Material" uid="uid://c1chld6lkpgji" path="res://resource/material/SmokeParticleMaterial.tres" id="1_jp2tw"] [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/effects/Smoke.png" id="2_xg444"] [ext_resource type="Script" path="res://src/game/effects/AutoDestroyEffect.cs" id="3_lldtd"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_emuda"] particles_animation = true particles_anim_h_frames = 3 particles_anim_v_frames = 1 particles_anim_loop = false [node name="EnemyBloodEffect" type="GPUParticles2D"] modulate = Color(0.811765, 0.0980392, 0.0980392, 0.627451) material = SubResource("CanvasItemMaterial_emuda") emitting = false amount = 10 process_material = ExtResource("1_jp2tw") texture = ExtResource("2_xg444") lifetime = 1.2 one_shot = true explosiveness = 1.0 fixed_fps = 20 script = ExtResource("3_lldtd") DelayTime = 1.5