[gd_scene load_steps=7 format=3 uid="uid://dbrig6dq441wo"] [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/RoleTemplate.tscn" id="1_5po38"] [ext_resource type="Script" path="res://src/game/role/enemy/Enemy.cs" id="2_1plrq"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x8agd"] [ext_resource type="SpriteFrames" uid="uid://cnctpyrn02rhd" path="res://resource/spriteFrames/Role1001.tres" id="4_qv8w5"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_8vxx6"] resource_local_to_scene = true shader = ExtResource("3_x8agd") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_k8mt5"] resource_local_to_scene = true shader = ExtResource("3_x8agd") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [node name="Enemy0001" node_paths=PackedStringArray("HurtArea", "MountPoint", "BackMountPoint", "InteractiveArea", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_5po38")] collision_layer = 16 collision_mask = 25 script = ExtResource("2_1plrq") HurtArea = NodePath("HurtArea") MountPoint = NodePath("MountPoint") BackMountPoint = NodePath("BackMountPoint") InteractiveArea = NodePath("InteractiveArea") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_8vxx6") [node name="AnimatedSprite" parent="." index="2"] material = SubResource("ShaderMaterial_k8mt5") sprite_frames = ExtResource("4_qv8w5") animation = &"run" [node name="ViewRay" type="RayCast2D" parent="." index="6"] position = Vector2(0, -8) enabled = false [node name="NavigationPoint" type="Marker2D" parent="." index="8"] position = Vector2(0, -5) [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"] path_desired_distance = 3.0 target_desired_distance = 3.0 radius = 20.0