[gd_scene load_steps=7 format=3 uid="uid://cxhrcytrx0kcf"] [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/RoleTemplate.tscn" id="1_10c2n"] [ext_resource type="Script" path="res://src/game/role/Player.cs" id="2_7dmp4"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_rk4gg"] [ext_resource type="SpriteFrames" uid="uid://n11thtali6es" path="res://resource/spriteFrames/Role0001.tres" id="4_galcc"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_lvutq"] resource_local_to_scene = true shader = ExtResource("3_rk4gg") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5ok5s"] resource_local_to_scene = true shader = ExtResource("3_rk4gg") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [node name="Role0001" node_paths=PackedStringArray("HurtArea", "MountPoint", "BackMountPoint", "InteractiveArea", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_10c2n")] collision_layer = 8 script = ExtResource("2_7dmp4") HurtArea = NodePath("HurtArea") MountPoint = NodePath("MountPoint") BackMountPoint = NodePath("BackMountPoint") InteractiveArea = NodePath("InteractiveArea") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_lvutq") [node name="AnimatedSprite" parent="." index="2"] material = SubResource("ShaderMaterial_5ok5s") sprite_frames = ExtResource("4_galcc") frame_progress = 0.0995217