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DungeonShooting / DungeonShooting_Godot / prefab / role / Role0001.tscn
[gd_scene load_steps=7 format=3 uid="uid://cxhrcytrx0kcf"]

[ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/RoleTemplate.tscn" id="1_10c2n"]
[ext_resource type="Script" path="res://src/game/role/Player.cs" id="2_7dmp4"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_rk4gg"]
[ext_resource type="SpriteFrames" uid="uid://n11thtali6es" path="res://resource/spriteFrames/Role0001.tres" id="4_galcc"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_lvutq"]
resource_local_to_scene = true
shader = ExtResource("3_rk4gg")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ok5s"]
resource_local_to_scene = true
shader = ExtResource("3_rk4gg")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[node name="Role0001" node_paths=PackedStringArray("HurtArea", "MountPoint", "BackMountPoint", "InteractiveArea", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_10c2n")]
collision_layer = 8
script = ExtResource("2_7dmp4")
HurtArea = NodePath("HurtArea")
MountPoint = NodePath("MountPoint")
BackMountPoint = NodePath("BackMountPoint")
InteractiveArea = NodePath("InteractiveArea")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" parent="." index="0"]
material = SubResource("ShaderMaterial_lvutq")

[node name="AnimatedSprite" parent="." index="2"]
material = SubResource("ShaderMaterial_5ok5s")
sprite_frames = ExtResource("4_galcc")
frame_progress = 0.0995217