[gd_scene load_steps=8 format=3 uid="uid://cyrcv2jdgr8cf"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_xk5yk"] [ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="2_5ddpw"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"] resource_local_to_scene = true shader = ExtResource("1_xk5yk") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"] resource_local_to_scene = true shader = ExtResource("1_xk5yk") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"] radius = 4.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"] size = Vector2(12, 18) [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"] size = Vector2(10, 16.5) [node name="RoleTemplate" type="CharacterBody2D"] [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_v2kfw") [node name="BackMountPoint" type="Marker2D" parent="."] position = Vector2(0, -12) [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_yif6x") position = Vector2(0, -12) [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(0, -4) shape = SubResource("CircleShape2D_5pj80") [node name="HurtArea" type="Area2D" parent="."] collision_layer = 0 collision_mask = 0 monitoring = false [node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"] position = Vector2(0, -9) shape = SubResource("RectangleShape2D_1eja2") [node name="InteractiveArea" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 4 monitorable = false [node name="Collision" type="CollisionShape2D" parent="InteractiveArea"] position = Vector2(0, -5) shape = SubResource("RectangleShape2D_n68nu") [node name="MountPoint" type="Marker2D" parent="."] position = Vector2(1, -6) script = ExtResource("2_5ddpw")