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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0001.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://c6etppq4v63xw"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_ykl0r"]
  4. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="2_t56pk"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x1q03"]
  6. [ext_resource type="SpriteFrames" uid="uid://5m0qs7m4er5u" path="res://resource/spriteFrames/Weapon0001.tres" id="4_d5c81"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_5bfqf"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("3_x1q03")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1
  13.  
  14. [sub_resource type="ShaderMaterial" id="ShaderMaterial_bj7y3"]
  15. resource_local_to_scene = true
  16. shader = ExtResource("3_x1q03")
  17. shader_parameter/blend = Color(1, 1, 1, 1)
  18. shader_parameter/schedule = 0
  19.  
  20. [node name="Weapon0001" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_ykl0r")]
  21. script = ExtResource("2_t56pk")
  22. FirePoint = NodePath("AnimatedSprite/FirePoint")
  23. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  24. GripPoint = NodePath("GripPoint")
  25. AnimationPlayer = NodePath("AnimationPlayer")
  26. ShadowSprite = NodePath("ShadowSprite")
  27. AnimatedSprite = NodePath("AnimatedSprite")
  28. Collision = NodePath("Collision")
  29.  
  30. [node name="ShadowSprite" parent="." index="0"]
  31. material = SubResource("ShaderMaterial_5bfqf")
  32.  
  33. [node name="AnimatedSprite" parent="." index="1"]
  34. material = SubResource("ShaderMaterial_bj7y3")
  35. sprite_frames = ExtResource("4_d5c81")
  36.  
  37. [node name="ShellPoint" parent="AnimatedSprite" index="0"]
  38. position = Vector2(1.5, -3.5)
  39.  
  40. [node name="FirePoint" parent="AnimatedSprite" index="1"]
  41. position = Vector2(15, -2)
  42.  
  43. [node name="GripPoint" parent="." index="2"]
  44. position = Vector2(-5, -1)