[gd_scene load_steps=10 format=3 uid="uid://doj2eilx1xtxf"] [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Shotgun.cs" id="1_8kiv4"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_8nvny"] [ext_resource type="SpriteFrames" uid="uid://domhmo4flmlt0" path="res://resource/spriteFrames/Weapon0002.tres" id="3_4h3je"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"] resource_local_to_scene = true shader = ExtResource("2_8nvny") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"] resource_local_to_scene = true shader = ExtResource("2_8nvny") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_3p5jk"] size = Vector2(19.5, 8.75) [sub_resource type="Animation" id="Animation_x136i"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0] } [sub_resource type="Animation" id="Animation_3piau"] resource_name = "floodlight" length = 3.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [0, 0, 0.5, 0.5, 0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"] _data = { "RESET": SubResource("Animation_x136i"), "floodlight": SubResource("Animation_3piau") } [node name="Weapon0002" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 4 script = ExtResource("1_8kiv4") FirePoint = NodePath("AnimatedSprite/FirePoint") ShellPoint = NodePath("AnimatedSprite/ShellPoint") GripPoint = NodePath("GripPoint") AnimationPlayer = NodePath("AnimationPlayer") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_cbiyh") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_o36tv") sprite_frames = ExtResource("3_4h3je") [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"] position = Vector2(-3, -2) [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"] position = Vector2(12, -2) [node name="GripPoint" type="Marker2D" parent="."] position = Vector2(-10, 1) [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_3p5jk") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_trkjd") }