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DungeonShooting / DungeonShooting_Godot / src / game / role / enemy / state / AiProbeState.cs
@lijincheng lijincheng on 27 May 2023 409 bytes 关门后房间外的敌人丢失目标
  1.  
  2. /// <summary>
  3. /// Ai 不确定玩家位置
  4. /// </summary>
  5. public class AiProbeState : StateBase<Enemy, AiStateEnum>
  6. {
  7. public AiProbeState() : base(AiStateEnum.AiProbe)
  8. {
  9. }
  10.  
  11. public override void Process(float delta)
  12. {
  13. //其他敌人发现玩家
  14. if (Master.CanChangeLeaveFor())
  15. {
  16. ChangeState(AiStateEnum.AiLeaveFor);
  17. return;
  18. }
  19. }
  20. }