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DungeonShooting / DungeonShooting_Godot / src / framework / activity / WaitForFixedProcess.cs
@lijincheng lijincheng on 14 Feb 2023 346 bytes 协程完善
  1.  
  2. /// <summary>
  3. /// 用于协程返回, 表示当前协程等待指定帧数
  4. /// </summary>
  5. public class WaitForFixedProcess
  6. {
  7. private float _frames;
  8. private float _current = 0;
  9.  
  10. public WaitForFixedProcess(int frames)
  11. {
  12. _frames = frames;
  13. }
  14.  
  15. public bool NextStep()
  16. {
  17. return _current++ >= _frames;
  18. }
  19. }