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DungeonShooting / DungeonShooting_Godot / src / config / ExcelConfig_EnemyBase.cs
@小李xl 小李xl on 29 Jan 2024 2 KB 金币效果
  1. using System.Text.Json.Serialization;
  2. using System.Collections.Generic;
  3.  
  4. namespace Config;
  5.  
  6. public static partial class ExcelConfig
  7. {
  8. public class EnemyBase
  9. {
  10. /// <summary>
  11. /// 表Id
  12. /// </summary>
  13. [JsonInclude]
  14. public string Id;
  15.  
  16. /// <summary>
  17. /// 绑定的ActivityBase表数据
  18. /// </summary>
  19. public ActivityBase Activity;
  20.  
  21. /// <summary>
  22. /// 备注
  23. /// </summary>
  24. [JsonInclude]
  25. public string Remark;
  26.  
  27. /// <summary>
  28. /// 血量
  29. /// </summary>
  30. [JsonInclude]
  31. public int Hp;
  32.  
  33. /// <summary>
  34. /// 移动速度
  35. /// </summary>
  36. [JsonInclude]
  37. public float MoveSpeed;
  38.  
  39. /// <summary>
  40. /// 移动加速度
  41. /// </summary>
  42. [JsonInclude]
  43. public float Acceleration;
  44.  
  45. /// <summary>
  46. /// 移动摩擦力, 仅用于人物基础移动
  47. /// </summary>
  48. [JsonInclude]
  49. public float Friction;
  50.  
  51. /// <summary>
  52. /// 是否可以拾起武器
  53. /// </summary>
  54. [JsonInclude]
  55. public bool CanPickUpWeapon;
  56.  
  57. /// <summary>
  58. /// 视野半径, 单位像素, 发现玩家后改视野范围可以穿墙
  59. /// </summary>
  60. [JsonInclude]
  61. public float ViewRange;
  62.  
  63. /// <summary>
  64. /// 发现玩家后跟随玩家的视野半径
  65. /// </summary>
  66. [JsonInclude]
  67. public float TailAfterViewRange;
  68.  
  69. /// <summary>
  70. /// 背后的视野半径, 单位像素
  71. /// </summary>
  72. [JsonInclude]
  73. public float BackViewRange;
  74.  
  75. /// <summary>
  76. /// 掉落金币数量区间, 如果为负数或者0则不会掉落金币 <br/>
  77. /// 格式为[value]或者[min,max]
  78. /// </summary>
  79. [JsonInclude]
  80. public int[] Gold;
  81.  
  82. /// <summary>
  83. /// 返回浅拷贝出的新对象
  84. /// </summary>
  85. public EnemyBase Clone()
  86. {
  87. var inst = new EnemyBase();
  88. inst.Id = Id;
  89. inst.Activity = Activity;
  90. inst.Remark = Remark;
  91. inst.Hp = Hp;
  92. inst.MoveSpeed = MoveSpeed;
  93. inst.Acceleration = Acceleration;
  94. inst.Friction = Friction;
  95. inst.CanPickUpWeapon = CanPickUpWeapon;
  96. inst.ViewRange = ViewRange;
  97. inst.TailAfterViewRange = TailAfterViewRange;
  98. inst.BackViewRange = BackViewRange;
  99. inst.Gold = Gold;
  100. return inst;
  101. }
  102. }
  103. private class Ref_EnemyBase : EnemyBase
  104. {
  105. [JsonInclude]
  106. public string __Activity;
  107.  
  108. }
  109. }