- [gd_scene load_steps=6 format=3 uid="uid://cdhinm8rnppxt"]
-
- [ext_resource type="Script" path="res://src/game/activity/shell/Shell.cs" id="1_qi64y"]
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_s28nu"]
- [ext_resource type="SpriteFrames" uid="uid://cj8psdl2pova6" path="res://resource/spriteFrames/shell/Shell0002.tres" id="3_r560h"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"]
- resource_local_to_scene = true
- shader = ExtResource("2_s28nu")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1.0
- shader_parameter/alpha = 1.0
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"]
- resource_local_to_scene = true
- shader = ExtResource("2_s28nu")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
- shader_parameter/alpha = 1.0
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
-
- [node name="Shell0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
- collision_layer = 128
- script = ExtResource("1_qi64y")
- ShadowSprite = NodePath("ShadowSprite")
- AnimatedSprite = NodePath("AnimatedSprite")
- Collision = NodePath("Collision")
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- material = SubResource("ShaderMaterial_px12l")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- material = SubResource("ShaderMaterial_7e6fo")
- sprite_frames = ExtResource("3_r560h")
-
- [node name="Collision" type="CollisionShape2D" parent="."]