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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0002.tscn
  1. [gd_scene load_steps=8 format=3 uid="uid://xutp8hlrwuxd"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_hgtyo"]
  4. [ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_r50xc"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_8nvny"]
  6. [ext_resource type="SpriteFrames" uid="uid://domhmo4flmlt0" path="res://resource/spriteFrames/weapon/Weapon0002.tres" id="3_4h3je"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_bywvu"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_8nvny")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_llqbm"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("2_8nvny")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27.  
  28. [sub_resource type="RectangleShape2D" id="RectangleShape2D_aymlx"]
  29. size = Vector2(18, 6)
  30.  
  31. [node name="Weapon0002" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_r50xc")]
  32. script = ExtResource("1_hgtyo")
  33. FirePoint = NodePath("AnimatedSprite/FirePoint")
  34. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  35. GripPoint = NodePath("GripPoint")
  36. AnimationPlayer = NodePath("AnimationPlayer")
  37. ShadowSprite = NodePath("ShadowSprite")
  38. AnimatedSprite = NodePath("AnimatedSprite")
  39. Collision = NodePath("Collision")
  40.  
  41. [node name="ShadowSprite" parent="." index="0"]
  42. material = SubResource("ShaderMaterial_bywvu")
  43.  
  44. [node name="AnimatedSprite" parent="." index="1"]
  45. material = SubResource("ShaderMaterial_llqbm")
  46. sprite_frames = ExtResource("3_4h3je")
  47.  
  48. [node name="ShellPoint" parent="AnimatedSprite" index="0"]
  49. position = Vector2(-3, -2)
  50.  
  51. [node name="FirePoint" parent="AnimatedSprite" index="1"]
  52. position = Vector2(11.5, -2)
  53.  
  54. [node name="GripPoint" parent="." index="2"]
  55. position = Vector2(-10, 1)
  56.  
  57. [node name="Collision" parent="." index="3"]
  58. position = Vector2(0, 1)
  59. shape = SubResource("RectangleShape2D_aymlx")