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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0009.tscn
@小李xl 小李xl on 21 Mar 2024 2 KB 测试特效
  1. [gd_scene load_steps=8 format=3 uid="uid://c4puxmnan51ds"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/normal/Arrow.cs" id="1_eots7"]
  4. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_tscmb"]
  5. [ext_resource type="SpriteFrames" uid="uid://cyg3uvbakan08" path="res://resource/spriteFrames/bullet/Bullet0009.tres" id="3_l58ff"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_tscmb")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = false
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_jypdq"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("2_tscmb")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = false
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = false
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="RectangleShape2D" id="RectangleShape2D_5x14b"]
  33. size = Vector2(21, 3)
  34.  
  35. [sub_resource type="RectangleShape2D" id="RectangleShape2D_72d75"]
  36. size = Vector2(21, 3)
  37.  
  38. [node name="Bullet0009" type="CharacterBody2D" node_paths=PackedStringArray("HalfSprite", "CollisionArea", "CollisionShape2D", "Particles2D", "ShadowSprite", "AnimatedSprite", "Collision")]
  39. collision_layer = 2
  40. collision_mask = 0
  41. script = ExtResource("1_eots7")
  42. HalfSprite = NodePath("AnimatedSprite/HalfSprite")
  43. CollisionArea = NodePath("AnimatedSprite/CollisionArea")
  44. CollisionShape2D = NodePath("AnimatedSprite/CollisionArea/CollisionShape2D")
  45. Particles2D = []
  46. ShadowSprite = NodePath("ShadowSprite")
  47. AnimatedSprite = NodePath("AnimatedSprite")
  48. Collision = NodePath("Collision")
  49.  
  50. [node name="ShadowSprite" type="Sprite2D" parent="."]
  51. z_index = -1
  52. material = SubResource("ShaderMaterial_v77gw")
  53.  
  54. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  55. material = SubResource("ShaderMaterial_jypdq")
  56. sprite_frames = ExtResource("3_l58ff")
  57.  
  58. [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
  59. collision_layer = 0
  60. collision_mask = 0
  61. monitorable = false
  62.  
  63. [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
  64. position = Vector2(-2.5, 0)
  65. shape = SubResource("RectangleShape2D_5x14b")
  66.  
  67. [node name="HalfSprite" type="AnimatedSprite2D" parent="AnimatedSprite"]
  68. visible = false
  69. z_index = -1
  70. sprite_frames = ExtResource("3_l58ff")
  71. animation = &"half_start"
  72.  
  73. [node name="Collision" type="CollisionShape2D" parent="."]
  74. position = Vector2(-2.5, 0)
  75. shape = SubResource("RectangleShape2D_72d75")