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DungeonShooting / DungeonShooting_Godot / src / game / ui / editorInfo / EditorInfo.cs
@小李xl 小李xl on 7 Jan 2024 10 KB TileSet管理器开发完成
  1. namespace UI.EditorInfo;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class EditorInfo : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: EditorInfo.MarginContainer
  10. /// </summary>
  11. public MarginContainer L_MarginContainer
  12. {
  13. get
  14. {
  15. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer((EditorInfoPanel)this, GetNode<Godot.MarginContainer>("MarginContainer"));
  16. return _L_MarginContainer;
  17. }
  18. }
  19. private MarginContainer _L_MarginContainer;
  20.  
  21.  
  22. public EditorInfo() : base(nameof(EditorInfo))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28.  
  29. }
  30.  
  31. /// <summary>
  32. /// 类型: <see cref="Godot.Label"/>, 路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer.NameLabel
  33. /// </summary>
  34. public class NameLabel : UiNode<EditorInfoPanel, Godot.Label, NameLabel>
  35. {
  36. public NameLabel(EditorInfoPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  37. public override NameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  38. }
  39.  
  40. /// <summary>
  41. /// 类型: <see cref="Godot.LineEdit"/>, 路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer.NameInput
  42. /// </summary>
  43. public class NameInput : UiNode<EditorInfoPanel, Godot.LineEdit, NameInput>
  44. {
  45. public NameInput(EditorInfoPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  46. public override NameInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  47. }
  48.  
  49. /// <summary>
  50. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer
  51. /// </summary>
  52. public class HBoxContainer : UiNode<EditorInfoPanel, Godot.HBoxContainer, HBoxContainer>
  53. {
  54. /// <summary>
  55. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer.NameLabel
  56. /// </summary>
  57. public NameLabel L_NameLabel
  58. {
  59. get
  60. {
  61. if (_L_NameLabel == null) _L_NameLabel = new NameLabel(UiPanel, Instance.GetNode<Godot.Label>("NameLabel"));
  62. return _L_NameLabel;
  63. }
  64. }
  65. private NameLabel _L_NameLabel;
  66.  
  67. /// <summary>
  68. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer.NameInput
  69. /// </summary>
  70. public NameInput L_NameInput
  71. {
  72. get
  73. {
  74. if (_L_NameInput == null) _L_NameInput = new NameInput(UiPanel, Instance.GetNode<Godot.LineEdit>("NameInput"));
  75. return _L_NameInput;
  76. }
  77. }
  78. private NameInput _L_NameInput;
  79.  
  80. public HBoxContainer(EditorInfoPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  81. public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  82. }
  83.  
  84. /// <summary>
  85. /// 类型: <see cref="Godot.Label"/>, 路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer5.RemarkNameLabel
  86. /// </summary>
  87. public class RemarkNameLabel : UiNode<EditorInfoPanel, Godot.Label, RemarkNameLabel>
  88. {
  89. public RemarkNameLabel(EditorInfoPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  90. public override RemarkNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  91. }
  92.  
  93. /// <summary>
  94. /// 类型: <see cref="Godot.TextEdit"/>, 路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer5.RemarkInput
  95. /// </summary>
  96. public class RemarkInput : UiNode<EditorInfoPanel, Godot.TextEdit, RemarkInput>
  97. {
  98. public RemarkInput(EditorInfoPanel uiPanel, Godot.TextEdit node) : base(uiPanel, node) { }
  99. public override RemarkInput Clone() => new (UiPanel, (Godot.TextEdit)Instance.Duplicate());
  100. }
  101.  
  102. /// <summary>
  103. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer5
  104. /// </summary>
  105. public class HBoxContainer5 : UiNode<EditorInfoPanel, Godot.HBoxContainer, HBoxContainer5>
  106. {
  107. /// <summary>
  108. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer.RemarkNameLabel
  109. /// </summary>
  110. public RemarkNameLabel L_RemarkNameLabel
  111. {
  112. get
  113. {
  114. if (_L_RemarkNameLabel == null) _L_RemarkNameLabel = new RemarkNameLabel(UiPanel, Instance.GetNode<Godot.Label>("RemarkNameLabel"));
  115. return _L_RemarkNameLabel;
  116. }
  117. }
  118. private RemarkNameLabel _L_RemarkNameLabel;
  119.  
  120. /// <summary>
  121. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextEdit"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer.RemarkInput
  122. /// </summary>
  123. public RemarkInput L_RemarkInput
  124. {
  125. get
  126. {
  127. if (_L_RemarkInput == null) _L_RemarkInput = new RemarkInput(UiPanel, Instance.GetNode<Godot.TextEdit>("RemarkInput"));
  128. return _L_RemarkInput;
  129. }
  130. }
  131. private RemarkInput _L_RemarkInput;
  132.  
  133. public HBoxContainer5(EditorInfoPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  134. public override HBoxContainer5 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  135. }
  136.  
  137. /// <summary>
  138. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: EditorInfo.MarginContainer.VBoxContainer
  139. /// </summary>
  140. public class VBoxContainer : UiNode<EditorInfoPanel, Godot.VBoxContainer, VBoxContainer>
  141. {
  142. /// <summary>
  143. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorInfo.MarginContainer.HBoxContainer
  144. /// </summary>
  145. public HBoxContainer L_HBoxContainer
  146. {
  147. get
  148. {
  149. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  150. return _L_HBoxContainer;
  151. }
  152. }
  153. private HBoxContainer _L_HBoxContainer;
  154.  
  155. /// <summary>
  156. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorInfo.MarginContainer.HBoxContainer5
  157. /// </summary>
  158. public HBoxContainer5 L_HBoxContainer5
  159. {
  160. get
  161. {
  162. if (_L_HBoxContainer5 == null) _L_HBoxContainer5 = new HBoxContainer5(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer5"));
  163. return _L_HBoxContainer5;
  164. }
  165. }
  166. private HBoxContainer5 _L_HBoxContainer5;
  167.  
  168. public VBoxContainer(EditorInfoPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  169. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  170. }
  171.  
  172. /// <summary>
  173. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: EditorInfo.MarginContainer
  174. /// </summary>
  175. public class MarginContainer : UiNode<EditorInfoPanel, Godot.MarginContainer, MarginContainer>
  176. {
  177. /// <summary>
  178. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorInfo.VBoxContainer
  179. /// </summary>
  180. public VBoxContainer L_VBoxContainer
  181. {
  182. get
  183. {
  184. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  185. return _L_VBoxContainer;
  186. }
  187. }
  188. private VBoxContainer _L_VBoxContainer;
  189.  
  190. public MarginContainer(EditorInfoPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  191. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  192. }
  193.  
  194.  
  195. /// <summary>
  196. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer.NameLabel
  197. /// </summary>
  198. public NameLabel S_NameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_NameLabel;
  199.  
  200. /// <summary>
  201. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer.NameInput
  202. /// </summary>
  203. public NameInput S_NameInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_NameInput;
  204.  
  205. /// <summary>
  206. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer
  207. /// </summary>
  208. public HBoxContainer S_HBoxContainer => L_MarginContainer.L_VBoxContainer.L_HBoxContainer;
  209.  
  210. /// <summary>
  211. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer5.RemarkNameLabel
  212. /// </summary>
  213. public RemarkNameLabel S_RemarkNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5.L_RemarkNameLabel;
  214.  
  215. /// <summary>
  216. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextEdit"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer5.RemarkInput
  217. /// </summary>
  218. public RemarkInput S_RemarkInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5.L_RemarkInput;
  219.  
  220. /// <summary>
  221. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer.HBoxContainer5
  222. /// </summary>
  223. public HBoxContainer5 S_HBoxContainer5 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5;
  224.  
  225. /// <summary>
  226. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: EditorInfo.MarginContainer.VBoxContainer
  227. /// </summary>
  228. public VBoxContainer S_VBoxContainer => L_MarginContainer.L_VBoxContainer;
  229.  
  230. /// <summary>
  231. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: EditorInfo.MarginContainer
  232. /// </summary>
  233. public MarginContainer S_MarginContainer => L_MarginContainer;
  234.  
  235. }