using Godot; public class ObjectThrowData { /// <summary> /// 是否已经结束 /// </summary> public bool IsOver = true; /// <summary> /// 物体大小 /// </summary> public Vector2 Size = Vector2.One; /// <summary> /// 起始坐标 /// </summary> public Vector2 StartPosition; /// <summary> /// 移动方向, 0 - 360 /// </summary> public float Direction; /// <summary> /// x速度, 也就是水平速度 /// </summary> public float XSpeed; /// <summary> /// y轴速度, 也就是竖直速度 /// </summary> public float YSpeed; /// <summary> /// 初始x轴组队 /// </summary> public float StartXSpeed; /// <summary> /// 初始y轴速度 /// </summary> public float StartYSpeed; /// <summary> /// 旋转速度 /// </summary> public float RotateSpeed; /// <summary> /// 碰撞器形状 /// </summary> public RectangleShape2D RectangleShape; }