using System.Collections.Generic; using Godot; public class ActivityMark { /// <summary> /// 物体 Id /// </summary> public string Id { get; set; } /// <summary> /// 刷新位置 /// </summary> public Vector2 Position { get; set; } /// <summary> /// 额外属性, 不要自行修改字典内的属性数据, 要改的话请在 DerivedAttr 上改 /// </summary> public Dictionary<string, string> Attr { get; set; } /// <summary> /// 衍生属性, 可随意修改值 /// </summary> public Dictionary<string, string> DerivedAttr { get; set; } /// <summary> /// 特殊标记类型 /// </summary> public SpecialMarkType MarkType { get; set; } /// <summary> /// 延时时间, 单位: 秒 /// </summary> public float DelayTime { get; set; } /// <summary> /// 物体初始海拔高度 /// </summary> public int Altitude = 8; /// <summary> /// 物体初始纵轴速度 /// </summary> public float VerticalSpeed = 0; /// <summary> /// 物体类型 /// </summary> public ActivityType ActivityType { get; set; } }