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DungeonShooting / DungeonShooting_Godot / prefab / item / Item0002.tscn
@王晗智 王晗智 on 5 Mar 2024 2 KB 2
  1. [gd_scene load_steps=7 format=3 uid="uid://c5e11paqgc8y3"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/item/ObstacleObject.cs" id="1_qi3y4"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_u3oiv"]
  5. [ext_resource type="Texture2D" uid="uid://dl15qkga1kc82" path="res://resource/sprite/item/hall_b/item-12.png" id="3_6b42f"]
  6.  
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_wh4b7"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_u3oiv")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7tsa"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("2_u3oiv")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = true
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = true
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="SpriteFrames" id="SpriteFrames_uqva1"]
  33. animations = [{
  34. "frames": [{
  35. "duration": 1.0,
  36. "texture": ExtResource("3_6b42f")
  37. }],
  38. "loop": true,
  39. "name": &"default",
  40. "speed": 5.0
  41. }]
  42.  
  43. [node name="Item0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  44. collision_layer = 512
  45. collision_mask = 0
  46. script = ExtResource("1_qi3y4")
  47. ShadowSprite = NodePath("ShadowSprite")
  48. AnimatedSprite = NodePath("AnimatedSprite")
  49. Collision = NodePath("Collision")
  50.  
  51. [node name="ShadowSprite" type="Sprite2D" parent="."]
  52. z_index = -1
  53. material = SubResource("ShaderMaterial_wh4b7")
  54.  
  55. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  56. material = SubResource("ShaderMaterial_f7tsa")
  57. position = Vector2(15.5, -10)
  58. sprite_frames = SubResource("SpriteFrames_uqva1")
  59.  
  60. [node name="Collision" type="CollisionShape2D" parent="."]
  61. position = Vector2(0, 10)
  62.  
  63. [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
  64. polygon = PackedVector2Array(-10, 4, -10, 14, -14, 14, -14, -13, 15, -13, 15, 14, 11, 14, 11, 4)