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DungeonShooting / DungeonShooting_Godot / project.godot
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8.  
  9. config_version=4
  10.  
  11. [application]
  12.  
  13. config/name="DungeonShooting"
  14. run/main_scene="res://scene/Main.tscn"
  15. config/icon="res://icon.png"
  16.  
  17. [autoload]
  18.  
  19. GameManager="*res://src/game/manager/GameManager.cs"
  20.  
  21. [debug]
  22.  
  23. settings/fps/force_fps=60
  24.  
  25. [display]
  26.  
  27. window/size/width=1920
  28. window/size/height=1080
  29. window/size/resizable=false
  30. window/size/always_on_top=true
  31. window/dpi/allow_hidpi=true
  32. window/vsync/use_vsync=false
  33. window/stretch/mode="2d"
  34. window/stretch/aspect="keep_width"
  35.  
  36. [editor_plugins]
  37.  
  38. enabled=PoolStringArray( "res://addons/dungeonShooting_plugin/plugin.cfg", "res://addons/vnen.tiled_importer/plugin.cfg" )
  39.  
  40. [gui]
  41.  
  42. theme/custom="res://resource/theme/mainTheme.tres"
  43. theme/custom_font="res://resource/font/cn_font_36.tres"
  44.  
  45. [importer_defaults]
  46.  
  47. texture={
  48. "compress/bptc_ldr": 0,
  49. "compress/hdr_mode": 0,
  50. "compress/lossy_quality": 0.7,
  51. "compress/mode": 0,
  52. "compress/normal_map": 0,
  53. "detect_3d": false,
  54. "flags/anisotropic": false,
  55. "flags/filter": false,
  56. "flags/mipmaps": false,
  57. "flags/repeat": 0,
  58. "flags/srgb": 2,
  59. "process/HDR_as_SRGB": false,
  60. "process/fix_alpha_border": true,
  61. "process/invert_color": false,
  62. "process/normal_map_invert_y": false,
  63. "process/premult_alpha": false,
  64. "size_limit": 0,
  65. "stream": false,
  66. "svg/scale": 1.0
  67. }
  68. vnen.tiled_tileset_importer={
  69. "custom_properties": true,
  70. "embed_internal_images": false,
  71. "image_flags": 3,
  72. "post_import_script": "",
  73. "save_tiled_properties": false,
  74. "tile_metadata": false
  75. }
  76. vnen.tiled_importer={
  77. "add_background": true,
  78. "collision_layer": 1,
  79. "custom_properties": true,
  80. "embed_internal_images": true,
  81. "image_flags": 0,
  82. "post_import_script": "",
  83. "save_tiled_properties": false,
  84. "tile_metadata": false,
  85. "uv_clip": true
  86. }
  87.  
  88. [input]
  89.  
  90. ui_left={
  91. "deadzone": 0.5,
  92. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  93. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
  94. ]
  95. }
  96. ui_right={
  97. "deadzone": 0.5,
  98. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  99. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  100. ]
  101. }
  102. ui_up={
  103. "deadzone": 0.5,
  104. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  105. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
  106. ]
  107. }
  108. ui_down={
  109. "deadzone": 0.5,
  110. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  111. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  112. ]
  113. }
  114. fire={
  115. "deadzone": 0.5,
  116. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  117. ]
  118. }
  119. move_left={
  120. "deadzone": 0.5,
  121. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  122. ]
  123. }
  124. move_right={
  125. "deadzone": 0.5,
  126. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  127. ]
  128. }
  129. move_up={
  130. "deadzone": 0.5,
  131. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  132. ]
  133. }
  134. move_down={
  135. "deadzone": 0.5,
  136. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  137. ]
  138. }
  139. exchange={
  140. "deadzone": 0.5,
  141. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  142. ]
  143. }
  144. throw={
  145. "deadzone": 0.5,
  146. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":71,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  147. ]
  148. }
  149. mouse_roll_up={
  150. "deadzone": 0.5,
  151. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":4,"pressed":false,"doubleclick":false,"script":null)
  152. ]
  153. }
  154. mouse_roll_down={
  155. "deadzone": 0.5,
  156. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":5,"pressed":false,"doubleclick":false,"script":null)
  157. ]
  158. }
  159. interactive={
  160. "deadzone": 0.5,
  161. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":69,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  162. ]
  163. }
  164. reload={
  165. "deadzone": 0.5,
  166. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
  167. ]
  168. }
  169.  
  170. [layer_names]
  171.  
  172. 2d_physics/layer_1="wall"
  173. 2d_physics/layer_2="bullet"
  174. 2d_physics/layer_3="props"
  175. 2d_physics/layer_4="player"
  176. 2d_physics/layer_5="enemy"
  177. 2d_physics/layer_6="view"
  178.  
  179. [mono]
  180.  
  181. project/assembly_name="DungeonShooting"
  182.  
  183. [rendering]
  184.  
  185. 2d/snapping/use_gpu_pixel_snap=true
  186. environment/default_environment="res://default_env.tres"
  187.  
  188. [tiled_importer]
  189.  
  190. enable_json_format=true