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DungeonShooting / DungeonShooting_Godot / src / game / activity / bullet / normal / BulletStateEnum.cs
@小李xl 小李xl on 20 Feb 2024 587 bytes 弓箭功能开发中

/// <summary>
/// 子弹逻辑完成条件
/// </summary>
public enum BulletStateEnum
{
    /// <summary>
    /// 正常飞行状态
    /// </summary>
    Normal,
    /// <summary>
    /// 移动并撞到物体
    /// </summary>
    MoveCollision,
    /// <summary>
    /// 飞行到最大距离
    /// </summary>
    MaxDistance,
    /// <summary>
    /// 子弹生命周期结束
    /// </summary>
    LimeOver,
    /// <summary>
    /// 落地
    /// </summary>
    FallToGround,
    /// <summary>
    /// 碰撞到攻击目标物体
    /// </summary>
    CollisionTarget,
}