- using Godot;
-
- namespace UI;
-
- /*
- Test
- c1
- c11
- c2
- */
- public abstract partial class Test : UiBase
- {
- public UiNode2_c1 c1
- {
- get
- {
- if (_c1 == null) _c1 = new UiNode2_c1(GetNode<Control>("c1"));
- return _c1;
- }
- }
- public UiNode3_c2 c2
- {
- get
- {
- if (_c2 == null) _c2 = new UiNode3_c2(GetNode<Control>("c2"));
- return _c2;
- }
- }
-
- private UiNode2_c1 _c1;
- private UiNode3_c2 _c2;
-
- public class UiNode1_c11
- {
- public Control Instance { get; }
-
- public UiNode1_c11(Control node)
- {
- Instance = node;
- }
-
- public UiNode1_c11 Clone()
- {
- return new UiNode1_c11((Control)Instance.Duplicate());
- }
- }
-
- public class UiNode2_c1
- {
- public Control Instance { get; }
-
- public UiNode1_c11 c11
- {
- get
- {
- if (_c11 == null) _c11 = new UiNode1_c11(Instance.GetNode<Control>("c11"));
- return _c11;
- }
- }
-
- private UiNode1_c11 _c11;
-
- public UiNode2_c1(Control node)
- {
- Instance = node;
- }
-
- public UiNode2_c1 Clone()
- {
- return new UiNode2_c1((Control)Instance.Duplicate());
- }
- }
-
- public class UiNode3_c2
- {
- public Control Instance { get; }
-
- public UiNode3_c2(Control node)
- {
- Instance = node;
- }
-
- public UiNode3_c2 Clone()
- {
- return new UiNode3_c2((Control)Instance.Duplicate());
- }
- }
- }