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DungeonShooting / DungeonShooting_Godot / src / game / ui / settlement / SettlementPanel.cs
@小李xl 小李xl on 28 May 2023 950 bytes 结算面板重新开始游戏
using Godot;

namespace UI.Settlement;

public partial class SettlementPanel : Settlement
{

    public override void OnShowUi()
    {
        L_ButtonList.L_Restart.Instance.Pressed += OnRestartClick;
        L_ButtonList.L_ToMenu.Instance.Pressed += OnToMenuClick;
    }

    public override void OnHideUi()
    {
        L_ButtonList.L_Restart.Instance.Pressed -= OnRestartClick;
        L_ButtonList.L_ToMenu.Instance.Pressed -= OnToMenuClick;
    }

    private void OnRestartClick()
    {
        //GD.Print("重新开始还没做...");
        HideUi();
        GameApplication.Instance.DungeonManager.ExitDungeon(() =>
        {
            GameApplication.Instance.DungeonManager.LoadDungeon(GameApplication.Instance.DungeonConfig);
        });
    }

    private void OnToMenuClick()
    {
        HideUi();
        GameApplication.Instance.DungeonManager.ExitDungeon(() =>
        {
            UiManager.Open_Main();
        });
    }

}