[gd_scene load_steps=3 format=3 uid="uid://bqf2vks5ggnsp"] [ext_resource type="Script" path="res://src/game/room/World.cs" id="1_kt3mm"] [sub_resource type="Environment" id="Environment_g06jj"] background_mode = 3 glow_enabled = true glow_normalized = true glow_strength = 1.05 glow_blend_mode = 1 [node name="World" type="CanvasModulate" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot", "StaticSpriteRoot", "AffiliationAreaRoot", "FogMaskRoot")] script = ExtResource("1_kt3mm") NormalLayer = NodePath("NormalLayer") YSortLayer = NodePath("YSortLayer") TileRoot = NodePath("TileRoot") StaticSpriteRoot = NodePath("StaticSpriteRoot") AffiliationAreaRoot = NodePath("AffiliationAreaRoot") FogMaskRoot = NodePath("FogMaskRoot") metadata/_edit_vertical_guides_ = [] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_g06jj") [node name="TileRoot" type="TileMap" parent="."] format = 2 layer_0/name = "Floor" layer_0/z_index = -10 layer_1/name = "Middle" layer_1/tile_data = PackedInt32Array() layer_2/name = "Top" layer_2/z_index = 10 layer_2/tile_data = PackedInt32Array() layer_3/name = "AisleFloor" layer_3/z_index = -10 layer_3/tile_data = PackedInt32Array() [node name="StaticSpriteRoot" type="Node2D" parent="."] z_index = -2 [node name="NormalLayer" type="Node2D" parent="."] z_index = -1 [node name="YSortLayer" type="Node2D" parent="."] y_sort_enabled = true [node name="AffiliationAreaRoot" type="Node2D" parent="."] [node name="FogMaskRoot" type="Node2D" parent="."]