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DungeonShooting / DungeonShooting_Godot / src / framework / common / DragState.cs
@小李xl 小李xl on 19 Dec 2023 287 bytes 重新实现拖拽Ui的逻辑
  1.  
  2. /// <summary>
  3. /// 拖拽状态
  4. /// </summary>
  5. public enum DragState
  6. {
  7. /// <summary>
  8. /// 拖拽开始
  9. /// </summary>
  10. DragStart,
  11. /// <summary>
  12. /// 拖拽中
  13. /// </summary>
  14. DragMove,
  15. /// <summary>
  16. /// 拖拽结束
  17. /// </summary>
  18. DragEnd
  19. }