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DungeonShooting / DungeonShooting_Godot / src / framework / map / serialize / tileSet / TileSetSourceInfo.cs
@小李xl 小李xl on 6 Jan 2024 549 bytes 保持TileSet数据,开发种

using System.Text.Json.Serialization;

/// <summary>
/// 图集资源数据
/// </summary>
public class TileSetSourceInfo : IClone<TileSetSourceInfo>
{
    /// <summary>
    /// 资源名称
    /// </summary>
    [JsonInclude]
    public string Name;
    
    /// <summary>
    /// 初始化默认数据
    /// </summary>
    public void InitData()
    {
    }
    
    public TileSetSourceInfo Clone()
    {
        var tileSetSourceInfo = new TileSetSourceInfo();
        tileSetSourceInfo.Name = Name;
        return tileSetSourceInfo;
    }
}