- [gd_scene load_steps=4 format=3]
-
- [ext_resource type="Texture2D" uid="uid://b0jsyrbk4bydt" path="res://resource/sprite/effects/ShotFire.png" id="1"]
-
-
- [sub_resource type="Animation" id=2]
- length = 0.001
- tracks/0/type = "value"
- tracks/0/path = NodePath(".:frame")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PackedFloat32Array( 0 ),
- "transitions": PackedFloat32Array( 1 ),
- "update": 0,
- "values": [ 0 ]
- }
-
- [sub_resource type="Animation" id=1]
- resource_name = "ShotFire"
- length = 0.2
- step = 0.05
- tracks/0/type = "value"
- tracks/0/path = NodePath(".:frame")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PackedFloat32Array( 0, 0.05, 0.1, 0.15 ),
- "transitions": PackedFloat32Array( 1, 1, 1, 1 ),
- "update": 1,
- "values": [ 0, 1, 2, 3 ]
- }
- tracks/1/type = "method"
- tracks/1/path = NodePath(".")
- tracks/1/interp = 1
- tracks/1/loop_wrap = true
- tracks/1/imported = false
- tracks/1/enabled = true
- tracks/1/keys = {
- "times": PackedFloat32Array( 0.2 ),
- "transitions": PackedFloat32Array( 1 ),
- "values": [ {
- "args": [ ],
- "method": "queue_free"
- } ]
- }
-
- [node name="ShotFire" type="Sprite2D"]
- modulate = Color( 1.6, 1.6, 1.6, 1 )
- texture = ExtResource( 1 )
- offset = Vector2( 8, 0 )
- hframes = 4
-
- [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
- autoplay = "ShotFire"
- anims/RESET = SubResource( 2 )
- anims/ShotFire = SubResource( 1 )