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DungeonShooting / DungeonShooting_Godot / prefab / prop / buff / BuffProp0002.tscn
@小李xl 小李xl on 4 Jul 2023 1 KB 优化相机
  1. [gd_scene load_steps=7 format=3 uid="uid://da131v16ct8c4"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_2qy1s"]
  4. [ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0002.cs" id="1_5ouvd"]
  5. [ext_resource type="SpriteFrames" uid="uid://7t57gsyff470" path="res://resource/spriteFrames/prop/buff/BuffProp0002.tres" id="3_v4alm"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("1_2qy1s")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/alpha = 1.0
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16.  
  17. [sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
  18. resource_local_to_scene = true
  19. shader = ExtResource("1_2qy1s")
  20. shader_parameter/blend = Color(1, 1, 1, 1)
  21. shader_parameter/schedule = 0.0
  22. shader_parameter/alpha = 1.0
  23. shader_parameter/show_outline = true
  24. shader_parameter/outline_color = Color(0, 0, 0, 1)
  25. shader_parameter/outline_rainbow = false
  26.  
  27. [sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
  28. size = Vector2(12, 10)
  29.  
  30. [node name="BuffProp0002" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  31. collision_layer = 4
  32. script = ExtResource("1_5ouvd")
  33. ShadowSprite = NodePath("ShadowSprite")
  34. AnimatedSprite = NodePath("AnimatedSprite")
  35. Collision = NodePath("Collision")
  36.  
  37. [node name="ShadowSprite" type="Sprite2D" parent="."]
  38. z_index = -1
  39. material = SubResource("ShaderMaterial_mrkt4")
  40.  
  41. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  42. material = SubResource("ShaderMaterial_b6ii6")
  43. sprite_frames = ExtResource("3_v4alm")
  44.  
  45. [node name="Collision" type="CollisionShape2D" parent="."]
  46. shape = SubResource("RectangleShape2D_cpqup")