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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0006.tscn
@小李xl 小李xl on 9 Jul 2023 3 KB 添加新的武器
  1. [gd_scene load_steps=10 format=3 uid="uid://uydtgdanj0kx"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_5nx8j"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_rp1bw"]
  5. [ext_resource type="SpriteFrames" uid="uid://dx1mjbx4acs3q" path="res://resource/spriteFrames/weapon/Weapon0006.tres" id="2_j3sji"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("1_rp1bw")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16.  
  17. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  18. resource_local_to_scene = true
  19. shader = ExtResource("1_rp1bw")
  20. shader_parameter/blend = Color(1, 1, 1, 1)
  21. shader_parameter/schedule = 0.0
  22. shader_parameter/modulate = Color(1, 1, 1, 1)
  23. shader_parameter/show_outline = true
  24. shader_parameter/outline_color = Color(0, 0, 0, 1)
  25. shader_parameter/outline_rainbow = false
  26.  
  27. [sub_resource type="RectangleShape2D" id="RectangleShape2D_3p5jk"]
  28. size = Vector2(12, 10)
  29.  
  30. [sub_resource type="Animation" id="Animation_x136i"]
  31. length = 0.001
  32. tracks/0/type = "value"
  33. tracks/0/imported = false
  34. tracks/0/enabled = true
  35. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  36. tracks/0/interp = 1
  37. tracks/0/loop_wrap = true
  38. tracks/0/keys = {
  39. "times": PackedFloat32Array(0),
  40. "transitions": PackedFloat32Array(1),
  41. "update": 0,
  42. "values": [0]
  43. }
  44.  
  45. [sub_resource type="Animation" id="Animation_3piau"]
  46. resource_name = "floodlight"
  47. length = 3.0
  48. loop_mode = 1
  49. tracks/0/type = "value"
  50. tracks/0/imported = false
  51. tracks/0/enabled = true
  52. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  53. tracks/0/interp = 1
  54. tracks/0/loop_wrap = true
  55. tracks/0/keys = {
  56. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  57. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  58. "update": 0,
  59. "values": [0, 0, 0.5, 0.5, 0]
  60. }
  61.  
  62. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  63. _data = {
  64. "RESET": SubResource("Animation_x136i"),
  65. "floodlight": SubResource("Animation_3piau")
  66. }
  67.  
  68. [node name="Weapon0006" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "GripPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
  69. collision_layer = 4
  70. script = ExtResource("1_5nx8j")
  71. FirePoint = NodePath("AnimatedSprite/FirePoint")
  72. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  73. GripPoint = NodePath("GripPoint")
  74. AnimationPlayer = NodePath("AnimationPlayer")
  75. ShadowSprite = NodePath("ShadowSprite")
  76. AnimatedSprite = NodePath("AnimatedSprite")
  77. Collision = NodePath("Collision")
  78.  
  79. [node name="ShadowSprite" type="Sprite2D" parent="."]
  80. z_index = -1
  81. material = SubResource("ShaderMaterial_cbiyh")
  82.  
  83. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  84. material = SubResource("ShaderMaterial_o36tv")
  85. sprite_frames = ExtResource("2_j3sji")
  86.  
  87. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  88. position = Vector2(-3, -2.5)
  89.  
  90. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  91. position = Vector2(8, -2.5)
  92.  
  93. [node name="GripPoint" type="Marker2D" parent="."]
  94. position = Vector2(-4, 1)
  95.  
  96. [node name="Collision" type="CollisionShape2D" parent="."]
  97. shape = SubResource("RectangleShape2D_3p5jk")
  98.  
  99. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  100. libraries = {
  101. "": SubResource("AnimationLibrary_trkjd")
  102. }