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DungeonShooting / DungeonShooting_Godot / prefab / shell / Shell0001.tscn
@小李xl 小李xl on 21 Nov 2023 2 KB 第二种敌人死亡动画
  1. [gd_scene load_steps=7 format=3 uid="uid://bj4yr6ru8nhwr"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/common/AutoFreezeObject.cs" id="1_2g70c"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_tdny6"]
  5. [ext_resource type="SpriteFrames" uid="uid://b8gksxl7auquc" path="res://resource/spriteFrames/shell/Shell0001.tres" id="3_ujn5y"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_tdny6")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("2_tdny6")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27. shader_parameter/outline_use_blend = true
  28.  
  29. [sub_resource type="RectangleShape2D" id="RectangleShape2D_fidao"]
  30. size = Vector2(3.75, 1.25)
  31.  
  32. [node name="Shell0001" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  33. collision_layer = 128
  34. script = ExtResource("1_2g70c")
  35. ShadowSprite = NodePath("ShadowSprite")
  36. AnimatedSprite = NodePath("AnimatedSprite")
  37. Collision = NodePath("Collision")
  38. ShadowOffset = Vector2(0, 1)
  39. ThrowCollisionSize = Vector2(5, 5)
  40.  
  41. [node name="ShadowSprite" type="Sprite2D" parent="."]
  42. z_index = -1
  43. material = SubResource("ShaderMaterial_px12l")
  44.  
  45. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  46. material = SubResource("ShaderMaterial_7e6fo")
  47. sprite_frames = ExtResource("3_ujn5y")
  48.  
  49. [node name="Collision" type="CollisionShape2D" parent="."]
  50. shape = SubResource("RectangleShape2D_fidao")