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DungeonShooting / DungeonShooting_Godot / scene / test / TestRoomFog.tscn
  1. [gd_scene load_steps=3 format=3 uid="uid://bgbjg8virrams"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="1_bty2r"]
  4. [ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="1_d62vx"]
  5.  
  6.  
  7. [node name="TestRoomFog" type="Node2D"]
  8.  
  9. [node name="PointLight2D" type="PointLight2D" parent="."]
  10. position = Vector2(705, -196)
  11. scale = Vector2(50, 50)
  12. color = Color(1, 1, 1, 0.180392)
  13. blend_mode = 2
  14. range_item_cull_mask = 3
  15. texture = ExtResource("1_bty2r")
  16.  
  17. [node name="PointLight2D2" type="PointLight2D" parent="."]
  18. position = Vector2(372, 65)
  19. scale = Vector2(50, 50)
  20. blend_mode = 2
  21. texture = ExtResource("1_bty2r")
  22.  
  23. [node name="CanvasModulate" type="CanvasModulate" parent="."]
  24. light_mask = 3
  25. position = Vector2(-16, 33)
  26. color = Color(0, 0, 0, 1)
  27.  
  28. [node name="Sprite2D" type="Sprite2D" parent="CanvasModulate"]
  29. light_mask = 3
  30. position = Vector2(117, 318)
  31. scale = Vector2(50, 46.168)
  32. texture = ExtResource("1_d62vx")