Newer
Older
DungeonShooting / DungeonShooting_Godot / src / framework / map / DungeonConfig.cs
  1.  
  2. using System.Collections.Generic;
  3.  
  4. /// <summary>
  5. /// 生成地牢的配置
  6. /// </summary>
  7. public class DungeonConfig
  8. {
  9. /// <summary>
  10. /// 地牢组名称
  11. /// </summary>
  12. public string GroupName;
  13.  
  14. /// <summary>
  15. /// 房间数量
  16. /// </summary>
  17. public int RoomCount = 15;
  18.  
  19. /// <summary>
  20. /// 是否指定了房间
  21. /// </summary>
  22. public bool HasDesignatedRoom => DesignatedRoom != null && DesignatedRoom.Count > 0;
  23. /// <summary>
  24. /// 指定房间类型
  25. /// </summary>
  26. public DungeonRoomType DesignatedType;
  27. /// <summary>
  28. /// 指定房间列表
  29. /// </summary>
  30. public List<DungeonRoomSplit> DesignatedRoom;
  31. }