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DungeonShooting / DungeonShooting_Godot / src / game / GameConfig.cs
@小李xl 小李xl on 26 Dec 2023 2 KB 地牢新版地形开发中
  1.  
  2. using Godot;
  3.  
  4. public static class GameConfig
  5. {
  6. // --------------------- 可配置项 ---------------------
  7. /// <summary>
  8. /// 散射计算的默认距离
  9. /// </summary>
  10. public static float ScatteringDistance = 300;
  11. /// <summary>
  12. /// 重力加速度
  13. /// </summary>
  14. public static float G = 250f;
  15.  
  16. // ----------------------- 常量 -----------------------
  17. /// <summary>
  18. /// 连接房间的过道宽度
  19. /// </summary>
  20. public const int CorridorWidth = 4;
  21. /// <summary>
  22. /// 游戏地图网格大小, 值为 16
  23. /// </summary>
  24. public const int TileCellSize = 16;
  25. /// <summary>
  26. /// 游戏地图网格大小, 向量表示
  27. /// </summary>
  28. public static readonly Vector2I TileCellSizeVector2I = new Vector2I(TileCellSize, TileCellSize);
  29. /// <summary>
  30. /// 房间最小间距
  31. /// </summary>
  32. public const int RoomSpace = 4;
  33.  
  34. /// <summary>
  35. /// 地图配置路径
  36. /// </summary>
  37. public const string RoomTileDir = "resource/map/tileMaps/";
  38. /// <summary>
  39. /// 房间组配置文件名称
  40. /// </summary>
  41. public const string RoomGroupConfigFile = "GroupConfig.json";
  42. /// <summary>
  43. /// ui预制体路径
  44. /// </summary>
  45. public const string UiPrefabDir = "prefab/ui/";
  46. /// <summary>
  47. /// ui代码根路径
  48. /// </summary>
  49. public const string UiCodeDir = "src/game/ui/";
  50. /// <summary>
  51. /// TileMap 地板的层级
  52. /// </summary>
  53. public const int FloorMapLayer = 0;
  54. /// <summary>
  55. /// TileMap 中层的层级
  56. /// </summary>
  57. public const int MiddleMapLayer = 1;
  58. /// <summary>
  59. /// TileMap 上层的层级
  60. /// </summary>
  61. public const int TopMapLayer = 2;
  62. /// <summary>
  63. /// 连接房间的过道的地板层级
  64. /// </summary>
  65. public const int AisleFloorMapLayer = 3;
  66.  
  67. /// <summary>
  68. /// 配置层级的自定义数据名称
  69. /// </summary>
  70. public const string CustomTileLayerName = "TileLayer";
  71.  
  72. /// <summary>
  73. /// 预览图大小
  74. /// </summary>
  75. public const int PreviewImageSize = 196;
  76.  
  77. /// <summary>
  78. /// 变暗迷雾的透明度值
  79. /// </summary>
  80. public const float DarkFogAlpha = 0.2f;
  81.  
  82. /// <summary>
  83. /// 迷雾过渡时间
  84. /// </summary>
  85. public const float FogTransitionTime = 0.3f;
  86.  
  87. /// <summary>
  88. /// 导航网格代理收缩半径
  89. /// </summary>
  90. public const float NavigationAgentRadius = 6f;
  91.  
  92. /// <summary>
  93. /// 寻路导航单格步长
  94. /// </summary>
  95. public const float NavigationCellSize = 4;
  96. }