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DungeonShooting / DungeonShooting_Godot / src / game / ui / tileSetEditorProject / TileSetEditorProject.cs
  1. namespace UI.TileSetEditorProject;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class TileSetEditorProject : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg
  10. /// </summary>
  11. public Bg L_Bg
  12. {
  13. get
  14. {
  15. if (_L_Bg == null) _L_Bg = new Bg((TileSetEditorProjectPanel)this, GetNode<Godot.Panel>("Bg"));
  16. return _L_Bg;
  17. }
  18. }
  19. private Bg _L_Bg;
  20.  
  21.  
  22. public TileSetEditorProject() : base(nameof(TileSetEditorProject))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28.  
  29. }
  30.  
  31. /// <summary>
  32. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.Head.Back
  33. /// </summary>
  34. public class Back : UiNode<TileSetEditorProjectPanel, Godot.Button, Back>
  35. {
  36. public Back(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  37. public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  38. }
  39.  
  40. /// <summary>
  41. /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.Head.Title
  42. /// </summary>
  43. public class Title : UiNode<TileSetEditorProjectPanel, Godot.Label, Title>
  44. {
  45. public Title(TileSetEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  46. public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  47. }
  48.  
  49. /// <summary>
  50. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.Head
  51. /// </summary>
  52. public class Head : UiNode<TileSetEditorProjectPanel, Godot.Panel, Head>
  53. {
  54. /// <summary>
  55. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Back
  56. /// </summary>
  57. public Back L_Back
  58. {
  59. get
  60. {
  61. if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back"));
  62. return _L_Back;
  63. }
  64. }
  65. private Back _L_Back;
  66.  
  67. /// <summary>
  68. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Title
  69. /// </summary>
  70. public Title L_Title
  71. {
  72. get
  73. {
  74. if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title"));
  75. return _L_Title;
  76. }
  77. }
  78. private Title _L_Title;
  79.  
  80. public Head(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  81. public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  82. }
  83.  
  84. /// <summary>
  85. /// 类型: <see cref="Godot.LineEdit"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchInput
  86. /// </summary>
  87. public class TileSearchInput : UiNode<TileSetEditorProjectPanel, Godot.LineEdit, TileSearchInput>
  88. {
  89. public TileSearchInput(TileSetEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  90. public override TileSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  91. }
  92.  
  93. /// <summary>
  94. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchButton
  95. /// </summary>
  96. public class TileSearchButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileSearchButton>
  97. {
  98. public TileSearchButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  99. public override TileSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  100. }
  101.  
  102. /// <summary>
  103. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileAddButton
  104. /// </summary>
  105. public class TileAddButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileAddButton>
  106. {
  107. public TileAddButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  108. public override TileAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  109. }
  110.  
  111. /// <summary>
  112. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer
  113. /// </summary>
  114. public class HBoxContainer_1 : UiNode<TileSetEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_1>
  115. {
  116. /// <summary>
  117. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileSearchInput
  118. /// </summary>
  119. public TileSearchInput L_TileSearchInput
  120. {
  121. get
  122. {
  123. if (_L_TileSearchInput == null) _L_TileSearchInput = new TileSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("TileSearchInput"));
  124. return _L_TileSearchInput;
  125. }
  126. }
  127. private TileSearchInput _L_TileSearchInput;
  128.  
  129. /// <summary>
  130. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileSearchButton
  131. /// </summary>
  132. public TileSearchButton L_TileSearchButton
  133. {
  134. get
  135. {
  136. if (_L_TileSearchButton == null) _L_TileSearchButton = new TileSearchButton(UiPanel, Instance.GetNode<Godot.Button>("TileSearchButton"));
  137. return _L_TileSearchButton;
  138. }
  139. }
  140. private TileSearchButton _L_TileSearchButton;
  141.  
  142. /// <summary>
  143. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileAddButton
  144. /// </summary>
  145. public TileAddButton L_TileAddButton
  146. {
  147. get
  148. {
  149. if (_L_TileAddButton == null) _L_TileAddButton = new TileAddButton(UiPanel, Instance.GetNode<Godot.Button>("TileAddButton"));
  150. return _L_TileAddButton;
  151. }
  152. }
  153. private TileAddButton _L_TileAddButton;
  154.  
  155. public HBoxContainer_1(TileSetEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  156. public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  157. }
  158.  
  159. /// <summary>
  160. /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.PreviewImage
  161. /// </summary>
  162. public class PreviewImage : UiNode<TileSetEditorProjectPanel, Godot.TextureRect, PreviewImage>
  163. {
  164. public PreviewImage(TileSetEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
  165. public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
  166. }
  167.  
  168. /// <summary>
  169. /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.TileName
  170. /// </summary>
  171. public class TileName : UiNode<TileSetEditorProjectPanel, Godot.Label, TileName>
  172. {
  173. public TileName(TileSetEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  174. public override TileName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  175. }
  176.  
  177. /// <summary>
  178. /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.SelectTexture
  179. /// </summary>
  180. public class SelectTexture : UiNode<TileSetEditorProjectPanel, Godot.NinePatchRect, SelectTexture>
  181. {
  182. public SelectTexture(TileSetEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
  183. public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
  184. }
  185.  
  186. /// <summary>
  187. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton
  188. /// </summary>
  189. public class TileButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileButton>
  190. {
  191. /// <summary>
  192. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.PreviewImage
  193. /// </summary>
  194. public PreviewImage L_PreviewImage
  195. {
  196. get
  197. {
  198. if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage"));
  199. return _L_PreviewImage;
  200. }
  201. }
  202. private PreviewImage _L_PreviewImage;
  203.  
  204. /// <summary>
  205. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileName
  206. /// </summary>
  207. public TileName L_TileName
  208. {
  209. get
  210. {
  211. if (_L_TileName == null) _L_TileName = new TileName(UiPanel, Instance.GetNode<Godot.Label>("TileName"));
  212. return _L_TileName;
  213. }
  214. }
  215. private TileName _L_TileName;
  216.  
  217. /// <summary>
  218. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture
  219. /// </summary>
  220. public SelectTexture L_SelectTexture
  221. {
  222. get
  223. {
  224. if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
  225. return _L_SelectTexture;
  226. }
  227. }
  228. private SelectTexture _L_SelectTexture;
  229.  
  230. public TileButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  231. public override TileButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  232. }
  233.  
  234. /// <summary>
  235. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer
  236. /// </summary>
  237. public class ScrollContainer : UiNode<TileSetEditorProjectPanel, Godot.ScrollContainer, ScrollContainer>
  238. {
  239. /// <summary>
  240. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileButton
  241. /// </summary>
  242. public TileButton L_TileButton
  243. {
  244. get
  245. {
  246. if (_L_TileButton == null) _L_TileButton = new TileButton(UiPanel, Instance.GetNode<Godot.Button>("TileButton"));
  247. return _L_TileButton;
  248. }
  249. }
  250. private TileButton _L_TileButton;
  251.  
  252. public ScrollContainer(TileSetEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  253. public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  254. }
  255.  
  256. /// <summary>
  257. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer
  258. /// </summary>
  259. public class VBoxContainer_1 : UiNode<TileSetEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_1>
  260. {
  261. /// <summary>
  262. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.HBoxContainer
  263. /// </summary>
  264. public HBoxContainer_1 L_HBoxContainer
  265. {
  266. get
  267. {
  268. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  269. return _L_HBoxContainer;
  270. }
  271. }
  272. private HBoxContainer_1 _L_HBoxContainer;
  273.  
  274. /// <summary>
  275. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.ScrollContainer
  276. /// </summary>
  277. public ScrollContainer L_ScrollContainer
  278. {
  279. get
  280. {
  281. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
  282. return _L_ScrollContainer;
  283. }
  284. }
  285. private ScrollContainer _L_ScrollContainer;
  286.  
  287. public VBoxContainer_1(TileSetEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  288. public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  289. }
  290.  
  291. /// <summary>
  292. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer
  293. /// </summary>
  294. public class MarginContainer : UiNode<TileSetEditorProjectPanel, Godot.MarginContainer, MarginContainer>
  295. {
  296. /// <summary>
  297. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.VBoxContainer
  298. /// </summary>
  299. public VBoxContainer_1 L_VBoxContainer
  300. {
  301. get
  302. {
  303. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  304. return _L_VBoxContainer;
  305. }
  306. }
  307. private VBoxContainer_1 _L_VBoxContainer;
  308.  
  309. public MarginContainer(TileSetEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  310. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  311. }
  312.  
  313. /// <summary>
  314. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel
  315. /// </summary>
  316. public class Panel : UiNode<TileSetEditorProjectPanel, Godot.Panel, Panel>
  317. {
  318. /// <summary>
  319. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.MarginContainer
  320. /// </summary>
  321. public MarginContainer L_MarginContainer
  322. {
  323. get
  324. {
  325. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
  326. return _L_MarginContainer;
  327. }
  328. }
  329. private MarginContainer _L_MarginContainer;
  330.  
  331. public Panel(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  332. public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  333. }
  334.  
  335. /// <summary>
  336. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer
  337. /// </summary>
  338. public class HBoxContainer : UiNode<TileSetEditorProjectPanel, Godot.HBoxContainer, HBoxContainer>
  339. {
  340. /// <summary>
  341. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Panel
  342. /// </summary>
  343. public Panel L_Panel
  344. {
  345. get
  346. {
  347. if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode<Godot.Panel>("Panel"));
  348. return _L_Panel;
  349. }
  350. }
  351. private Panel _L_Panel;
  352.  
  353. public HBoxContainer(TileSetEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  354. public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  355. }
  356.  
  357. /// <summary>
  358. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer
  359. /// </summary>
  360. public class VBoxContainer : UiNode<TileSetEditorProjectPanel, Godot.VBoxContainer, VBoxContainer>
  361. {
  362. /// <summary>
  363. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.Head
  364. /// </summary>
  365. public Head L_Head
  366. {
  367. get
  368. {
  369. if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head"));
  370. return _L_Head;
  371. }
  372. }
  373. private Head _L_Head;
  374.  
  375. /// <summary>
  376. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorProject.Bg.HBoxContainer
  377. /// </summary>
  378. public HBoxContainer L_HBoxContainer
  379. {
  380. get
  381. {
  382. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  383. return _L_HBoxContainer;
  384. }
  385. }
  386. private HBoxContainer _L_HBoxContainer;
  387.  
  388. public VBoxContainer(TileSetEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  389. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  390. }
  391.  
  392. /// <summary>
  393. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Bg
  394. /// </summary>
  395. public class Bg : UiNode<TileSetEditorProjectPanel, Godot.Panel, Bg>
  396. {
  397. /// <summary>
  398. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorProject.VBoxContainer
  399. /// </summary>
  400. public VBoxContainer L_VBoxContainer
  401. {
  402. get
  403. {
  404. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  405. return _L_VBoxContainer;
  406. }
  407. }
  408. private VBoxContainer _L_VBoxContainer;
  409.  
  410. public Bg(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  411. public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  412. }
  413.  
  414.  
  415. /// <summary>
  416. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Head.Back
  417. /// </summary>
  418. public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back;
  419.  
  420. /// <summary>
  421. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Head.Title
  422. /// </summary>
  423. public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title;
  424.  
  425. /// <summary>
  426. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Head
  427. /// </summary>
  428. public Head S_Head => L_Bg.L_VBoxContainer.L_Head;
  429.  
  430. /// <summary>
  431. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchInput
  432. /// </summary>
  433. public TileSearchInput S_TileSearchInput => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_TileSearchInput;
  434.  
  435. /// <summary>
  436. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchButton
  437. /// </summary>
  438. public TileSearchButton S_TileSearchButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_TileSearchButton;
  439.  
  440. /// <summary>
  441. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileAddButton
  442. /// </summary>
  443. public TileAddButton S_TileAddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_TileAddButton;
  444.  
  445. /// <summary>
  446. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.PreviewImage
  447. /// </summary>
  448. public PreviewImage S_PreviewImage => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_PreviewImage;
  449.  
  450. /// <summary>
  451. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.TileName
  452. /// </summary>
  453. public TileName S_TileName => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_TileName;
  454.  
  455. /// <summary>
  456. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.SelectTexture
  457. /// </summary>
  458. public SelectTexture S_SelectTexture => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_SelectTexture;
  459.  
  460. /// <summary>
  461. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton
  462. /// </summary>
  463. public TileButton S_TileButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton;
  464.  
  465. /// <summary>
  466. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer
  467. /// </summary>
  468. public ScrollContainer S_ScrollContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer;
  469.  
  470. /// <summary>
  471. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer
  472. /// </summary>
  473. public MarginContainer S_MarginContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer;
  474.  
  475. /// <summary>
  476. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel
  477. /// </summary>
  478. public Panel S_Panel => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel;
  479.  
  480. /// <summary>
  481. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg
  482. /// </summary>
  483. public Bg S_Bg => L_Bg;
  484.  
  485. }