[gd_scene load_steps=9 format=2] [ext_resource path="res://resource/sprite/shell/shellCase.png" type="Texture" id=1] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=2] [ext_resource path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" type="Script" id=3] [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/blend = Color( 0, 0, 0, 0.470588 ) shader_param/schedule = 1.0 [sub_resource type="ShaderMaterial" id=3] resource_local_to_scene = true shader = ExtResource( 2 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 1 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="Animation" id=4] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=5] resource_name = "hit" length = 0.15 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite:material:shader_param/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.05, 0.15 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ 1.0, 1.0, 0.0 ] } [node name="ShellCase" type="Node"] script = ExtResource( 3 ) [node name="ShadowSprite" type="Sprite" parent="."] material = SubResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] material = SubResource( 3 ) frames = SubResource( 1 ) [node name="Collision" type="CollisionShape2D" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 4 ) anims/hit = SubResource( 5 )