using Godot; namespace UI.RoomUI; public class ActivePropBar { private RoomUI.UiNode_ActivePropBar _activePropBar; public ActivePropBar(RoomUI.UiNode_ActivePropBar activePropBar) { _activePropBar = activePropBar; SetActivePropTexture(null); } public void OnShow() { } public void OnHide() { } public void Process(float delta) { var prop = Player.Current?.ActivePropsPack.ActiveItem; if (prop != null) { SetActivePropCount(prop.Count); SetActivePropTexture(prop.GetCurrentTexture()); } else { SetActivePropTexture(null); } } public void SetActivePropTexture(Texture2D texture) { if (texture != null) { _activePropBar.L_ActivePropPanel.L_ActivePropSprite.Instance.Texture = texture; _activePropBar.Instance.Visible = true; } else { _activePropBar.Instance.Visible = false; } } public void SetActivePropCount(int count) { if (count > 1) { _activePropBar.L_ActivePropPanel.L_ActivePropCount.Instance.Visible = true; _activePropBar.L_ActivePropPanel.L_ActivePropCount.Instance.Text = count.ToString(); } else { _activePropBar.L_ActivePropPanel.L_ActivePropCount.Instance.Visible = false; } } }