using System; using Config; public partial class ActivityObject { /// <summary> /// 通过 ActivityBase 实例化 ActivityObject 对象 /// </summary> public static ActivityObject Create(ExcelConfig.ActivityBase config) { var world = GameApplication.Instance.World; if (world == null) { throw new Exception("实例化 ActivityObject 前请先调用 'GameApplication.Instance.CreateNewWorld()' 初始化 World 对象"); } var instance = ResourceManager.LoadAndInstantiate<ActivityObject>(config.Prefab); instance._InitNode(config, world); return instance; } /// <summary> /// 通过 ActivityBase 实例化 ActivityObject 对象 /// </summary> public static T Create<T>(ExcelConfig.ActivityBase config) where T : ActivityObject { return (T)Create(config); } /// <summary> /// 通过 ItemId 实例化 ActivityObject 对象 /// </summary> public static ActivityObject Create(string itemId) { if (ExcelConfig.ActivityBase_Map.TryGetValue(itemId, out var config)) { return Create(config); } Debug.LogError("创建实例失败, 未找到id为'" + itemId + "'的物体!"); return null; } /// <summary> /// 通过 ItemId 实例化 ActivityObject 对象 /// </summary> public static T Create<T>(string itemId) where T : ActivityObject { var instance = Create(itemId); if (instance != null) { return (T)instance; } return null; } }