-
- [Buff("BulletDeviationAngle",
- "子弹偏移角度 buff, " +
- "参数‘1’为增加子弹偏移角度下限, " +
- "参数‘2’为增加子弹偏移角度上限, 单位角度制, 会从上限和下限随机抽取值")]
- public class Buff_BulletDeviationAngle : BuffFragment
- {
- private float _min;
- private float _max;
-
- public override void InitParam(float arg1, float arg2)
- {
- _min = arg1;
- _max = arg2;
- }
-
- public override void OnPickUpItem()
- {
- Role.RoleState.CalcBulletDeviationAngleEvent += CalcBulletDeviationAngleEvent;
- }
-
- public override void OnRemoveItem()
- {
- Role.RoleState.CalcBulletDeviationAngleEvent -= CalcBulletDeviationAngleEvent;
- }
-
- private void CalcBulletDeviationAngleEvent(float originAngle, RefValue<float> refValue)
- {
- refValue.Value += Utils.Random.RandomRangeFloat(_min, _max);
- }
- }