-
- [Buff("OffsetInjury", "受伤时有概率抵消伤害的buff, 参数‘1’为抵消伤害概率百分比(小数)")]
- public class Buff_OffsetInjury : BuffFragment
- {
- private float _value;
-
- public override void InitParam(float arg1)
- {
- _value = arg1;
- }
-
- public override void OnPickUpItem()
- {
- Role.RoleState.CalcHurtDamageEvent += CalcHurtDamageEvent;
- }
-
- public override void OnRemoveItem()
- {
- Role.RoleState.CalcHurtDamageEvent -= CalcHurtDamageEvent;
- }
-
- private void CalcHurtDamageEvent(int originDamage, RefValue<int> refValue)
- {
- if (refValue.Value > 0 && Utils.Random.RandomBoolean(_value))
- {
- refValue.Value = 0;
- }
- }
- }