using Godot; namespace UI.MapEditorMapTile; /// <summary> /// 组合笔刷页签 /// </summary> public partial class CombinationTileTab : Control, IUiNodeScript { private MapEditorMapTile.Tab3 _uiNode; public void SetUiNode(IUiNode uiNode) { _uiNode = (MapEditorMapTile.Tab3)uiNode; } public void OnDestroy() { } }