[gd_scene load_steps=9 format=3 uid="uid://dlj2qtrqxph0a"] [ext_resource type="Script" path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" id="1"] [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2"] [ext_resource type="Texture2D" uid="uid://bu0b11hiuecxy" path="res://resource/sprite/bullet/bullet.png" id="3"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_5a4f2"] resource_local_to_scene = true shader = ExtResource("2") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_o0655"] resource_local_to_scene = true shader = ExtResource("2") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="SpriteFrames" id="SpriteFrames_5wvmf"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("3") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"] size = Vector2(44.72, 12) [sub_resource type="RectangleShape2D" id="RectangleShape2D_lcqb8"] size = Vector2(11, 4) [node name="Bullet" type="Node"] script = ExtResource("1") collision_mask = 1 [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -5 material = SubResource("ShaderMaterial_5a4f2") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_o0655") sprite_frames = SubResource("SpriteFrames_5wvmf") [node name="CollisionArea" type="Area2D" parent="."] visible = false collision_layer = 0 collision_mask = 0 monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionArea"] position = Vector2(2.93353, 0) scale = Vector2(0.226586, 0.333333) shape = SubResource("RectangleShape2D_c0onq") [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(2.5, 0) shape = SubResource("RectangleShape2D_lcqb8") [node name="AnimationPlayer" type="AnimationPlayer" parent="."]