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DungeonShooting / DungeonShooting_Godot / prefab / prop / buff / Buff0006.tscn
@小李xl 小李xl on 28 Jun 2023 1 KB 制作被动道具
[gd_scene load_steps=7 format=3 uid="uid://co5v2gncs0i6g"]

[ext_resource type="Script" path="res://src/game/activity/prop/buff/Buff0006.cs" id="1_lf3k7"]
[ext_resource type="SpriteFrames" uid="uid://bxn65oovekw6k" path="res://resource/spriteFrames/prop/buff/Buff0006.tres" id="2_clye6"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_pir38"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"]
resource_local_to_scene = true
shader = ExtResource("2_pir38")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/alpha = 1.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"]
resource_local_to_scene = true
shader = ExtResource("2_pir38")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/alpha = 1.0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
size = Vector2(12, 10)

[node name="Buff0006" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 4
script = ExtResource("1_lf3k7")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_mrkt4")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_b6ii6")
sprite_frames = ExtResource("2_clye6")

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_cpqup")