using Godot; /// <summary> /// 护盾恢复时间buff, 恢复时间 - 1.5s /// </summary> [GlobalClass, Tool] public partial class Buff0004 : Buff { protected override void OnPickUp(Role master) { master.RoleState.ShieldRecoveryTime -= 1.5f; } protected override void OnRemove(Role master) { master.RoleState.ShieldRecoveryTime += 1.5f; } }