using Godot; /// <summary> /// 延长无敌时间buff, 受伤后无敌时间 + 2s /// </summary> [GlobalClass, Tool] public partial class Buff0006 : Buff { protected override void OnPickUp(Role master) { master.RoleState.WoundedInvincibleTime += 2f; } protected override void OnRemove(Role master) { master.RoleState.WoundedInvincibleTime -= 2f; } }