Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / room / AutoTileConfig.cs
  1.  
  2. using Godot;
  3.  
  4. /// <summary>
  5. /// 房间图块配置信息
  6. /// </summary>
  7. public class AutoTileConfig
  8. {
  9. public TileCellInfo IN_LT = new TileCellInfo(0, new Vector2I(3, 3));
  10. public TileCellInfo IN_LB = new TileCellInfo(0, new Vector2I(11, 2));
  11. public TileCellInfo IN_RT = new TileCellInfo(0, new Vector2I(1, 3));
  12. public TileCellInfo IN_RB = new TileCellInfo(0, new Vector2I(13, 2));
  13. public TileCellInfo R = new TileCellInfo(0, new Vector2I(1, 3));
  14. public TileCellInfo L = new TileCellInfo(0, new Vector2I(3, 3));
  15. public TileCellInfo T = new TileCellInfo(0, new Vector2I(2, 7));
  16. public TileCellInfo B = new TileCellInfo(0, new Vector2I(2, 2));
  17. public TileCellInfo Ground = new TileCellInfo(0, new Vector2I(0, 8));
  18. public TileCellInfo OUT_LT = new TileCellInfo(0, new Vector2I(1, 2));
  19. public TileCellInfo OUT_LB = new TileCellInfo(0, new Vector2I(1, 7));
  20. public TileCellInfo OUT_RT = new TileCellInfo(0, new Vector2I(3, 2));
  21. public TileCellInfo OUT_RB = new TileCellInfo(0, new Vector2I(3, 7));
  22. }