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DungeonShooting / DungeonShooting_Godot / src / framework / activity / ExportFillNodeAttribute.cs
  1.  
  2. using System;
  3.  
  4. /// <summary>
  5. /// 标记类型为Node的属性, 表示当前属性如果没有赋值, 则在编辑器中自动创建子节点, 必须搭配 [Export] 使用!
  6. /// </summary>
  7. [AttributeUsage(AttributeTargets.Property)]
  8. public class ExportFillNodeAttribute : Attribute
  9. {
  10. }