namespace UI.EditorTips; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class EditorTips : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTips.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(this, GetNodeOrNull<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; public EditorTips() : base(nameof(EditorTips)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: EditorTips.Label /// </summary> public class Label : UiNode<EditorTips, Godot.Label, Label> { public Label(EditorTips uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: EditorTips.Label /// </summary> public Label S_Label => L_Label; }