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DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorCreatePreinstall / MapEditorCreatePreinstall.cs
  1. namespace UI.MapEditorCreatePreinstall;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class MapEditorCreatePreinstall : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer
  10. /// </summary>
  11. public MarginContainer L_MarginContainer
  12. {
  13. get
  14. {
  15. if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer((MapEditorCreatePreinstallPanel)this, GetNode<Godot.MarginContainer>("MarginContainer"));
  16. return _L_MarginContainer;
  17. }
  18. }
  19. private MarginContainer _L_MarginContainer;
  20.  
  21.  
  22. public MapEditorCreatePreinstall() : base(nameof(MapEditorCreatePreinstall))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28.  
  29. }
  30.  
  31. /// <summary>
  32. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer.PreinstallNameLabel
  33. /// </summary>
  34. public class PreinstallNameLabel : UiNode<MapEditorCreatePreinstallPanel, Godot.Label, PreinstallNameLabel>
  35. {
  36. public PreinstallNameLabel(MapEditorCreatePreinstallPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  37. public override PreinstallNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  38. }
  39.  
  40. /// <summary>
  41. /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer.PreinstallNameInput
  42. /// </summary>
  43. public class PreinstallNameInput : UiNode<MapEditorCreatePreinstallPanel, Godot.LineEdit, PreinstallNameInput>
  44. {
  45. public PreinstallNameInput(MapEditorCreatePreinstallPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
  46. public override PreinstallNameInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
  47. }
  48.  
  49. /// <summary>
  50. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer
  51. /// </summary>
  52. public class HBoxContainer : UiNode<MapEditorCreatePreinstallPanel, Godot.HBoxContainer, HBoxContainer>
  53. {
  54. /// <summary>
  55. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.PreinstallNameLabel
  56. /// </summary>
  57. public PreinstallNameLabel L_PreinstallNameLabel
  58. {
  59. get
  60. {
  61. if (_L_PreinstallNameLabel == null) _L_PreinstallNameLabel = new PreinstallNameLabel(UiPanel, Instance.GetNode<Godot.Label>("PreinstallNameLabel"));
  62. return _L_PreinstallNameLabel;
  63. }
  64. }
  65. private PreinstallNameLabel _L_PreinstallNameLabel;
  66.  
  67. /// <summary>
  68. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.PreinstallNameInput
  69. /// </summary>
  70. public PreinstallNameInput L_PreinstallNameInput
  71. {
  72. get
  73. {
  74. if (_L_PreinstallNameInput == null) _L_PreinstallNameInput = new PreinstallNameInput(UiPanel, Instance.GetNode<Godot.LineEdit>("PreinstallNameInput"));
  75. return _L_PreinstallNameInput;
  76. }
  77. }
  78. private PreinstallNameInput _L_PreinstallNameInput;
  79.  
  80. public HBoxContainer(MapEditorCreatePreinstallPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  81. public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  82. }
  83.  
  84. /// <summary>
  85. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer2.PreinstallNameLabel
  86. /// </summary>
  87. public class PreinstallNameLabel_1 : UiNode<MapEditorCreatePreinstallPanel, Godot.Label, PreinstallNameLabel_1>
  88. {
  89. public PreinstallNameLabel_1(MapEditorCreatePreinstallPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  90. public override PreinstallNameLabel_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  91. }
  92.  
  93. /// <summary>
  94. /// 类型: <see cref="Godot.CheckBox"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer2.AutoCheckInput
  95. /// </summary>
  96. public class AutoCheckInput : UiNode<MapEditorCreatePreinstallPanel, Godot.CheckBox, AutoCheckInput>
  97. {
  98. public AutoCheckInput(MapEditorCreatePreinstallPanel uiPanel, Godot.CheckBox node) : base(uiPanel, node) { }
  99. public override AutoCheckInput Clone() => new (UiPanel, (Godot.CheckBox)Instance.Duplicate());
  100. }
  101.  
  102. /// <summary>
  103. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer2
  104. /// </summary>
  105. public class HBoxContainer2 : UiNode<MapEditorCreatePreinstallPanel, Godot.HBoxContainer, HBoxContainer2>
  106. {
  107. /// <summary>
  108. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.PreinstallNameLabel
  109. /// </summary>
  110. public PreinstallNameLabel_1 L_PreinstallNameLabel
  111. {
  112. get
  113. {
  114. if (_L_PreinstallNameLabel == null) _L_PreinstallNameLabel = new PreinstallNameLabel_1(UiPanel, Instance.GetNode<Godot.Label>("PreinstallNameLabel"));
  115. return _L_PreinstallNameLabel;
  116. }
  117. }
  118. private PreinstallNameLabel_1 _L_PreinstallNameLabel;
  119.  
  120. /// <summary>
  121. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.AutoCheckInput
  122. /// </summary>
  123. public AutoCheckInput L_AutoCheckInput
  124. {
  125. get
  126. {
  127. if (_L_AutoCheckInput == null) _L_AutoCheckInput = new AutoCheckInput(UiPanel, Instance.GetNode<Godot.CheckBox>("AutoCheckInput"));
  128. return _L_AutoCheckInput;
  129. }
  130. }
  131. private AutoCheckInput _L_AutoCheckInput;
  132.  
  133. public HBoxContainer2(MapEditorCreatePreinstallPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  134. public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  135. }
  136.  
  137. /// <summary>
  138. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer4.WeightNameLabel
  139. /// </summary>
  140. public class WeightNameLabel : UiNode<MapEditorCreatePreinstallPanel, Godot.Label, WeightNameLabel>
  141. {
  142. public WeightNameLabel(MapEditorCreatePreinstallPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  143. public override WeightNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  144. }
  145.  
  146. /// <summary>
  147. /// 类型: <see cref="Godot.SpinBox"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer4.WeightInput
  148. /// </summary>
  149. public class WeightInput : UiNode<MapEditorCreatePreinstallPanel, Godot.SpinBox, WeightInput>
  150. {
  151. public WeightInput(MapEditorCreatePreinstallPanel uiPanel, Godot.SpinBox node) : base(uiPanel, node) { }
  152. public override WeightInput Clone() => new (UiPanel, (Godot.SpinBox)Instance.Duplicate());
  153. }
  154.  
  155. /// <summary>
  156. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer4
  157. /// </summary>
  158. public class HBoxContainer4 : UiNode<MapEditorCreatePreinstallPanel, Godot.HBoxContainer, HBoxContainer4>
  159. {
  160. /// <summary>
  161. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.WeightNameLabel
  162. /// </summary>
  163. public WeightNameLabel L_WeightNameLabel
  164. {
  165. get
  166. {
  167. if (_L_WeightNameLabel == null) _L_WeightNameLabel = new WeightNameLabel(UiPanel, Instance.GetNode<Godot.Label>("WeightNameLabel"));
  168. return _L_WeightNameLabel;
  169. }
  170. }
  171. private WeightNameLabel _L_WeightNameLabel;
  172.  
  173. /// <summary>
  174. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.WeightInput
  175. /// </summary>
  176. public WeightInput L_WeightInput
  177. {
  178. get
  179. {
  180. if (_L_WeightInput == null) _L_WeightInput = new WeightInput(UiPanel, Instance.GetNode<Godot.SpinBox>("WeightInput"));
  181. return _L_WeightInput;
  182. }
  183. }
  184. private WeightInput _L_WeightInput;
  185.  
  186. public HBoxContainer4(MapEditorCreatePreinstallPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  187. public override HBoxContainer4 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  188. }
  189.  
  190. /// <summary>
  191. /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer5.RemarkNameLabel
  192. /// </summary>
  193. public class RemarkNameLabel : UiNode<MapEditorCreatePreinstallPanel, Godot.Label, RemarkNameLabel>
  194. {
  195. public RemarkNameLabel(MapEditorCreatePreinstallPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  196. public override RemarkNameLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  197. }
  198.  
  199. /// <summary>
  200. /// 类型: <see cref="Godot.TextEdit"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer5.RemarkInput
  201. /// </summary>
  202. public class RemarkInput : UiNode<MapEditorCreatePreinstallPanel, Godot.TextEdit, RemarkInput>
  203. {
  204. public RemarkInput(MapEditorCreatePreinstallPanel uiPanel, Godot.TextEdit node) : base(uiPanel, node) { }
  205. public override RemarkInput Clone() => new (UiPanel, (Godot.TextEdit)Instance.Duplicate());
  206. }
  207.  
  208. /// <summary>
  209. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer5
  210. /// </summary>
  211. public class HBoxContainer5 : UiNode<MapEditorCreatePreinstallPanel, Godot.HBoxContainer, HBoxContainer5>
  212. {
  213. /// <summary>
  214. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.RemarkNameLabel
  215. /// </summary>
  216. public RemarkNameLabel L_RemarkNameLabel
  217. {
  218. get
  219. {
  220. if (_L_RemarkNameLabel == null) _L_RemarkNameLabel = new RemarkNameLabel(UiPanel, Instance.GetNode<Godot.Label>("RemarkNameLabel"));
  221. return _L_RemarkNameLabel;
  222. }
  223. }
  224. private RemarkNameLabel _L_RemarkNameLabel;
  225.  
  226. /// <summary>
  227. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextEdit"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.RemarkInput
  228. /// </summary>
  229. public RemarkInput L_RemarkInput
  230. {
  231. get
  232. {
  233. if (_L_RemarkInput == null) _L_RemarkInput = new RemarkInput(UiPanel, Instance.GetNode<Godot.TextEdit>("RemarkInput"));
  234. return _L_RemarkInput;
  235. }
  236. }
  237. private RemarkInput _L_RemarkInput;
  238.  
  239. public HBoxContainer5(MapEditorCreatePreinstallPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  240. public override HBoxContainer5 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  241. }
  242.  
  243. /// <summary>
  244. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer
  245. /// </summary>
  246. public class VBoxContainer : UiNode<MapEditorCreatePreinstallPanel, Godot.VBoxContainer, VBoxContainer>
  247. {
  248. /// <summary>
  249. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.HBoxContainer
  250. /// </summary>
  251. public HBoxContainer L_HBoxContainer
  252. {
  253. get
  254. {
  255. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  256. return _L_HBoxContainer;
  257. }
  258. }
  259. private HBoxContainer _L_HBoxContainer;
  260.  
  261. /// <summary>
  262. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.HBoxContainer2
  263. /// </summary>
  264. public HBoxContainer2 L_HBoxContainer2
  265. {
  266. get
  267. {
  268. if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer2"));
  269. return _L_HBoxContainer2;
  270. }
  271. }
  272. private HBoxContainer2 _L_HBoxContainer2;
  273.  
  274. /// <summary>
  275. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.HBoxContainer4
  276. /// </summary>
  277. public HBoxContainer4 L_HBoxContainer4
  278. {
  279. get
  280. {
  281. if (_L_HBoxContainer4 == null) _L_HBoxContainer4 = new HBoxContainer4(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer4"));
  282. return _L_HBoxContainer4;
  283. }
  284. }
  285. private HBoxContainer4 _L_HBoxContainer4;
  286.  
  287. /// <summary>
  288. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.HBoxContainer5
  289. /// </summary>
  290. public HBoxContainer5 L_HBoxContainer5
  291. {
  292. get
  293. {
  294. if (_L_HBoxContainer5 == null) _L_HBoxContainer5 = new HBoxContainer5(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer5"));
  295. return _L_HBoxContainer5;
  296. }
  297. }
  298. private HBoxContainer5 _L_HBoxContainer5;
  299.  
  300. public VBoxContainer(MapEditorCreatePreinstallPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  301. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  302. }
  303.  
  304. /// <summary>
  305. /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorCreatePreinstall.MarginContainer
  306. /// </summary>
  307. public class MarginContainer : UiNode<MapEditorCreatePreinstallPanel, Godot.MarginContainer, MarginContainer>
  308. {
  309. /// <summary>
  310. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorCreatePreinstall.VBoxContainer
  311. /// </summary>
  312. public VBoxContainer L_VBoxContainer
  313. {
  314. get
  315. {
  316. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  317. return _L_VBoxContainer;
  318. }
  319. }
  320. private VBoxContainer _L_VBoxContainer;
  321.  
  322. public MarginContainer(MapEditorCreatePreinstallPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
  323. public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
  324. }
  325.  
  326.  
  327. /// <summary>
  328. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer.PreinstallNameInput
  329. /// </summary>
  330. public PreinstallNameInput S_PreinstallNameInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_PreinstallNameInput;
  331.  
  332. /// <summary>
  333. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer
  334. /// </summary>
  335. public HBoxContainer S_HBoxContainer => L_MarginContainer.L_VBoxContainer.L_HBoxContainer;
  336.  
  337. /// <summary>
  338. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer2.AutoCheckInput
  339. /// </summary>
  340. public AutoCheckInput S_AutoCheckInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_AutoCheckInput;
  341.  
  342. /// <summary>
  343. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer2
  344. /// </summary>
  345. public HBoxContainer2 S_HBoxContainer2 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer2;
  346.  
  347. /// <summary>
  348. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer4.WeightNameLabel
  349. /// </summary>
  350. public WeightNameLabel S_WeightNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer4.L_WeightNameLabel;
  351.  
  352. /// <summary>
  353. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.SpinBox"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer4.WeightInput
  354. /// </summary>
  355. public WeightInput S_WeightInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer4.L_WeightInput;
  356.  
  357. /// <summary>
  358. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer4
  359. /// </summary>
  360. public HBoxContainer4 S_HBoxContainer4 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer4;
  361.  
  362. /// <summary>
  363. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer5.RemarkNameLabel
  364. /// </summary>
  365. public RemarkNameLabel S_RemarkNameLabel => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5.L_RemarkNameLabel;
  366.  
  367. /// <summary>
  368. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextEdit"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer5.RemarkInput
  369. /// </summary>
  370. public RemarkInput S_RemarkInput => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5.L_RemarkInput;
  371.  
  372. /// <summary>
  373. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer.HBoxContainer5
  374. /// </summary>
  375. public HBoxContainer5 S_HBoxContainer5 => L_MarginContainer.L_VBoxContainer.L_HBoxContainer5;
  376.  
  377. /// <summary>
  378. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer.VBoxContainer
  379. /// </summary>
  380. public VBoxContainer S_VBoxContainer => L_MarginContainer.L_VBoxContainer;
  381.  
  382. /// <summary>
  383. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorCreatePreinstall.MarginContainer
  384. /// </summary>
  385. public MarginContainer S_MarginContainer => L_MarginContainer;
  386.  
  387. }