-
- using System.Collections.Generic;
- using System.Text.Json.Serialization;
-
- /// <summary>
- /// 房间预设数据
- /// </summary>
- public class RoomPreinstallInfo
- {
- /// <summary>
- /// 预设名称
- /// </summary>
- [JsonInclude]
- public string Name;
-
- /// <summary>
- /// 预设权重
- /// </summary>
- [JsonInclude]
- public int Weight;
-
- /// <summary>
- /// 预设备注
- /// </summary>
- [JsonInclude]
- public string Remark;
-
- /// <summary>
- /// 是否自动填充数据
- /// </summary>
- [JsonInclude]
- public bool AutoFill;
-
- /// <summary>
- /// 波数数据
- /// </summary>
- [JsonInclude]
- public List<List<MarkInfo>> WaveList;
-
- /// <summary>
- /// 初始化波数据
- /// </summary>
- public void InitWaveList()
- {
- WaveList = new List<List<MarkInfo>>
- {
- new List<MarkInfo>()
- };
- }
-
- /// <summary>
- /// 初始化特殊标记
- /// </summary>
- public void InitSpecialMark(DungeonRoomType roomType)
- {
- var type = SpecialMarkType.Normal;
- if (roomType == DungeonRoomType.Inlet) //初始房间
- {
- type = SpecialMarkType.BirthPoint;
- }
- else if (roomType == DungeonRoomType.Outlet) //结束房间
- {
- type = SpecialMarkType.OutPoint;
- }
-
- if (type != SpecialMarkType.Normal)
- {
- var preloading = WaveList[0];
- var markInfo = new MarkInfo();
- markInfo.Position = new SerializeVector2();
- markInfo.Size = new SerializeVector2();
- markInfo.SpecialMarkType = type;
- markInfo.MarkList = new List<MarkInfoItem>();
- preloading.Add(markInfo);
- }
- }
- }